What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Mineshi Kimura

Game Credits

Design

Metal Gear Solid 2: Substance (2002)   (Design Unit)
Metal Gear Solid: VR Missions (1999)   (Scenery modeled by)
Metal Gear Solid (1998)   (Screen layout)
 

Art/Graphics

Metal Gear Solid V: Ground Zeroes (2014)   (Lead Environment Artist)
Metal Gear Solid 4: Guns of the Patriots (2008)   (Lead Background Artist)
Metal Gear Solid 3: Subsistence (2005)   (Lead Artist)
Metal Gear Solid 3: Snake Eater (2004)   (Lead Artists)
Metal Gear Solid 3: Snake Eater (Premium Package) (2004)   (Lead Artists)
Metal Gear Solid: The Twin Snakes (2004)   (Mechanical Model Supervisors)
Metal Gear Solid 2: Substance (2002)   (Mechanical Art Director)
Metal Gear Solid 2: Sons of Liberty (2001)   (Background Part)
Metal Gear Solid: VR Missions (1999)   (Objects modeled by)
Metal Gear Solid (1998)   (Scenery graphics filtering)
 

Thanks

Zone of the Enders: The 2nd Runner (2003)   (Special Thanks)
 


Developer Biography

There is no biography on file for this developer.