Current MobyGoal: Help us reach 250 documented ZX81 Games

Ben Miller

Game Credits

Design

Guild Wars: Eye of the North (2007)   (Designers)
Guild Wars: Factions (2006)   (Designers)
Guild Wars: Nightfall (2006)   (Designers)
Kameo: Elements of Power (2005)   (Software R&D Team)
Perfect Dark Zero (2005)   (Software R&D Team)
Playboy: The Mansion (2005)   (Design Interns)
 

Programming/Engineering

Kinect Sports (2010)   (Rare Shared Technology Group)
Banjo-Kazooie: Nuts & Bolts (2008)   (Newfangled Technology (Banjo))
Viva Piñata: Trouble in Paradise (2008)   (Shared Technology Group)
Forza Motorsport 2 (2007)   (Game Tools & Technology)
Forza Motorsport 2 (Limited Collector's Edition) (2007)   (Game Tools & Technology)
Viva Piñata (2006)   (R&D)
 

Quality Assurance

Warlords: Battlecry III (2004)   (Game Testing)
Hunting Unlimited 2 (2003)   (Testing - Mission Design)
Warlords IV: Heroes of Etheria (2003)   (Playtesting)
Warlords: Battlecry II (2002)   (Game Testing)
 

Thanks

3-D Ultra Lionel Train Town Deluxe (2000)   (people that contributed to the original TrainTown)
 

Other

Viva Piñata: Pocket Paradise (2008)   (Rare Family)
Viva Piñata (2006)   (F&E)
Super Caesars Palace (1993)   (Acting Staff)
 


Developer Biography

Ben Miller recently graduated from the Art Institute of Phoenix with a degree in Game Art and Design. He got his start in the industry as a project manager for ARUSH Entertainment where he worked on Playboy: The Mansion, and various other titles. He currently works at ArenaNet as a game designer.

Source: ArenaNet official company homepage.

Last updated: May 14, 2005