|World of Warcraft: Mists of Pandaria (2012)||(Level Designers)|
|World of Warcraft: Cataclysm (2010)||(Level Designers)|
|World of Warcraft: Wrath of the Lich King (2008)||(Level Designers)|
|World of Warcraft: The Burning Crusade (2007)||(Level Designers)|
|Dungeon Siege II (2005)||(Level Design Lead)|
|Dungeon Siege: Legends of Aranna (2003)||(Level Design)|
|Dungeon Siege (2002)||(World Designers)|
|Dungeon Siege II: Broken World (2006)||(Story & Writing Senior)|
|Dungeon Siege: Throne of Agony (2006)||(Story & Background)|
|Dungeon Siege II (2005)||(Story and Writing)|
|Dungeon Siege (2002)||(Story and Dialogue)|
As a child Sarah couldn't stay away from computers. But, she also couldn't stay away from small furry creatures. Since the two didn't mix and her father didn't appreciate her curiosity around delicate machinery, for a while she was determined to travel around Texas in an RV, rescuing drowning animals from the perpetual flooding.
By high school she'd gotten a better grip on reality and aimed for being your average veterinarian or research scientist in between Civilization maps.
It wasn't until after graduating Colby College with a Bachelor of Arts degree in Biology that Sarah found her true calling. It happened one day while adventuring around Britannia in Origin's Ultima Online universe. Her nubile young tank mage, Calixtula, was battling a fire elemental and losing. Suddenly out of nowhere a player-cast energy vortex appeared! Before she could mouth the words "Kal Ort Por" the world was black and white. Calixtula was dead. Seconds later the PK responsible ran up and stripped her clean, then began to laugh at and dance around her ghost, obviously having the time of his life... That was it! Sarah would build a game where players could do nothing but kill kill kill!
Ok, maybe not. But it did get her thinking about making games, not just playing them.
A few months later she picked up her computer and pet cockatiel (having traded in the small furry creatures for small feathery creatures) and moved out to Seattle to help Gas Powered Games make an RPG where you can Kill It All!
Source: Selected articles from Gas Powered Games Official Company Website
Last updated: Jun 18, 2004