|Ori and the Blind Forest (2015)||(Business Development)|
|D4: Dark Dreams Don't Die (2014)||(Business Development)|
|Killer Instinct (2013)||(Business Development)|
|Trials Evolution (2012)||(Business Development)|
|Half-Minute Hero: Super Mega Neo Climax (2011)||(Business Team)|
|Half-Minute Hero: Super Mega Neo Climax (2011)||(Production Planning)|
|Mysteryville 2 (2007)||(Producer)|
|Dungeon Siege II: Broken World (2006)||(Online Producer)|
|Dungeon Siege II (2005)||(Production)|
|Dungeon Siege: Legends of Aranna (2003)||(Production)|
|Dungeon Siege (2002)||(GPG Test Team (Lead))|
|Supreme Commander (2007)||(Marketing)|
|Dungeon Siege (2002)||(Technical Documentation)|
|Dungeon Siege II (2005)||(Online)|
|Chameleon Gems (2006)||(Specjalne podziękowania dla (Special thanks for))|
|Dungeon Siege: Throne of Agony (2006)||(Acknowledgement!)|
|Crimson Dragon (2013)||(Business Development)|
|Spelunky (2013)||(Business Development)|
|Alan Wake's American Nightmare (2012)||(Business Development)|
|Sine Mora (2012)||(Business Development)|
Jeremy Snook joined the games industry in 2001 at Gas Powered Games, the award-winning developer of the Supreme Commander and Dungeon Siege franchises. He worked in test, production, marketing and business development roles at GPG.
In 2006, Snook joined RealGames / GameHouse (the games division of RealNetworks). In his role as director of content, he managed the content acquisition and publishing teams responsible for sourcing casual and core games for Real’s worldwide games services to over 45 million monthly users.
In 2011, Snook left RealNetworks to join Microsoft in a business development role inside of Microsoft Studios. In the role, he is responsible for managing developer relationships and negotiating publishing agreements for the Xbox and Windows. His greatest accomplishment to date is bringing World of Tanks to the Xbox 360.
Jeremy Snook holds undergraduate and graduate degrees from the University of Washington.
Last updated: Apr 04, 2014