|Ballarina (2016)||(Art Director)|
|[email protected] (2017)||(Art Team)|
|Prison Architect (2017)||(Art Director)|
|Kinect Star Wars (2012)||(Artists)|
|Crackdown 2 (2010)||(Creative Art Director)|
|Crackdown (2007)||(Character Artist)|
|State of Emergency (2002)||(VIS Lead Artist)|
|Tom and Jerry in War of the Whiskers (2002)||(Environment Artists)|
|Earthworm Jim 3D (1999)||(Art)|
|H.E.D.Z.: Head Extreme Destruction Zone (1998)||(CONCEPT ART)|
|Kinect Sports: Rivals (2014)||(Ruffian Games)|
|Angry Birds: Action! (2016)||(Special Thanks)|
|NARC (2005)||(Special Thanks To)|
Paul has been creating Artwork in various guises for over 30 years. Starting his career locally with D.C. Thompsons who are the publisher of such titles as The Beano and The Dandy and of course The Commando comics. He also worked freelance for a number of years producing artwork for a huge variety of publications.
Entering the Games industry in the mid-nineties, his first employer was a Dundee based company called VIS entertainment ltd. Paul worked as a concept and character artist on titles such as H.E.D.Z.: Head Extreme Destruction Zone (1998), Earthworm Jim 3D (1999), State of Emergency (2002), Tom and Jerry: War of the Whiskers (2003), Brave: The Search for Spirit Dancer (2005), and NARC (2005)
Wishing to move into next generation titles, Paul joined Realtime Worlds in 2003 to work on Crackdown joining pre production team. Over the next 4 years he created all the gang and npc characters and DLC Agents. He also spent some time working on their new release APB and the last year on an undisclosed title. The Crackdown development team won 2 BAFTA’s and Paul was very proud to be a part of it.
After almost 6 years Paul left Realtime and joined Ruffian Games as their Art Director on Crackdown 2 (2010).
He is not to be confused with the other Paul A. Simms who also worked at VIS and Realtime Worlds and is currently an artist at Ruffian Games.
Last updated: Jul 17, 2010