|Dance Central (2010)||(Senior Director, GPP)|
|RalliSport Challenge (2002)||(Lead Planner)|
|Ninja Blade (2009)||(Director)|
|Ninja Gaiden II (2008)||(Director)|
|Phantom Dust (2004)||(Supervisors)|
|Lost Odyssey (2007)||(Special thanks)|
|Fuzion Frenzy 2 (2006)||(Special Thanks)|
|Lost Planet: Extreme Condition (2006)||(Special Thanks - Microsoft)|
|Blinx 2: Masters of Time & Space (2004)||(Special Thanks)|
|Midtown Madness 3 (2003)||(Special Thanks)|
|Project Gotham Racing 2 (2003)||(Special Thanks)|
|Dead Rising 3 (2013)||(Senior Manager, GPP)|
|Project Gotham Racing (2001)||(Lead Product Planner)|
|Microsoft International Soccer 2000 (1999)||(Microsoft Business Planner)|
Norman joined Microsoft in 1998 as a Product Planner in the Sports Studio working on Microsoft International Football, Microsoft Baseball, NBA Inside Drive, and NFL Fever.
In 2000, Norman transitioned to the Racing Studio and served as Lead Product Planner before taking over as Studio Manager in August 2002. During those years, Norman worked on Project Gotham Racing, Rallisport Challenge for Xbox and PC, Quantum Redshift, and Midtown Madness 3.
In 2003, Norman moved to Tokyo to lead Microsoft Game Studios Japan where he is focused on making a new generation of great games for Japan and Asia.
Prior to joining Microsoft, Norman served as head of software and hardware development at a coin-op manufacturing company. Norman holds a bachelor's degree in Politics from Whitman College and a Juris Doctor from the Seattle University School of Law.
Last updated: Sep 06, 2005