|Skulls of the Shogun: Bone-A-Fide Edition (2013)||(CEO)|
|Skulls of the Shogun: Bone-A-Fide Edition (2013)||(Director)|
|Skulls of the Shogun: Bone-A-Fide Edition (2013)||(Creative Director)|
|Rez (2001)||(Graphic Designer)|
|Spider (1996)||(Level Art)|
|Skulls of the Shogun: Bone-A-Fide Edition (2013)||(Story)|
|Skulls of the Shogun: Bone-A-Fide Edition (2013)||(Art Director)|
|Command & Conquer 4: Tiberian Twilight (2010)||(Additional Concept Art)|
|Boom Blox (2008)||(Additional Art)|
|Space Channel 5 (1999)||(Character Animation Unit)|
|Twisted Edge: Extreme Snowboarding (1998)||(Track Artists)|
|Space Channel 5 (1999)||(Localization Team (SOJ))|
|Blacklight: Tango Down (2010)||(Special Thanks)|
|Space Channel 5: Part 2 (2002)||(Art Team's Special Thanks to)|
|Brain Lord (1994)||(Enix America Staff)|
|Illusion of Gaia (1993)||(Enix America Staff)|
Before founding his own studio Haunted Temple Studios, Kazdal has been a Texture Artist, Modeler, Animator, Rigger, Level Designer, Production Designer, Concept Artist and Art Director in the games industry in Seattle, Tokyo and Los Angeles since 1996.
Initially he spent time at Irem as a playtester, then at Enix America as a game counselor during the early SNES days. After art and then animation school, he became a game artist interning at Lobotomy Software, and then into professional work at Boss Game Studios.
He moved on to SEGA of Japan's RD9/CS4/UGA office for 4 and half years where he was responsible for Concept Art and Animation for Ulala’s adventures in Space Channel 5 and Space Channel 5: Part 2. He also provided Concept Art, Modeling and Animation for Rez.
The next stop was Electronic Arts Los Angeles where Kazdal was a Concept Artist for Steven Spielberg's “LMNO” project. He did the UI look development for Boom Blox followed by Concept Artist for Command & Conquer 4: Tiberian Twilight. Most recently he was Production Designer and Art Director for Zombie Studios/Ignition Entertainment’s digital-download shooter Blacklight: Tango Down.
Jake studied Animation at the Vancouver Film School’s Classical Animation Program, and Industrial Design and Concept Art at Art Center College of Design in Pasadena, as well as at Gnomon Workshop and Concept Design Academy.
Last updated: Jun 21, 2010