What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Brian Leake

Game Credits

Business

Robots (2005)   (Technical Director)
I-Ninja (2003)   (Technical Director)
 

Production

Ice Age 2: The Meltdown (2006)   (Technical Director)
The Legend of Spyro: A New Beginning (2006)   (Senior Director of Technology)
SWAT 4: The Stetchkov Syndicate (2006)   (Technical Director)
kill.switch (2003)   (Producer, PC Version)
Pac-Man World 2 (2002)   (Producer)
 

Programming/Engineering

Crash: Mind over Mutant (2008)   (Vice President of Technology)
Aliens Vs Predator: Requiem (2007)   (Vice President, Technology)
Ice Age 2: The Meltdown (2006)   (Technical Director)
Ice Age 2: The Meltdown (2006)   (Technical Director)
The Legend of Spyro: A New Beginning (2006)   (Senior Director of Technology)
kill.switch (2003)   (Technical Director, PC Version)
Spawn: Armageddon (2003)   (Technical Director)
Dead to Rights (2002)   (Technology Group)
Pac-Man World 2 (2002)   (Technical Director)
Smashing Drive (2000)   (Technical Director)
Pac-Man World (1999)   (Programmer)
 

Technology

G-Force (2009)   (Vice President, Technology)
World in Conflict: Soviet Assault (2009)   (VP, Technology)
Crash: Mind over Mutant (2008)   (Vice President of Technology)
The Spiderwick Chronicles (2008)   (Vice President, Technology)
Crash of the Titans (2007)   (VP, Technology)
Crash of the Titans (2007)   (VP of Technology)
Crash of the Titans (2007)   (VP, Technology)
Empire Earth III (2007)   (VP Technology)
F.E.A.R.: Perseus Mandate (2007)   (Vice President of Technology)
Geometry Wars: Galaxies (2007)   (Technology Group - VP Technology)
The Legend of Spyro: The Eternal Night (2007)   (Senior Director of Technology)
M.A.C.H.: Modified Air Combat Heroes (2007)   (Senior Director of Technology)
SWAT: Target Liberty (2007)   (VP, Technology)
TimeShift (2007)   (Tech)
World in Conflict (2007)   (VP Technology)
F.E.A.R.: Extraction Point (2006)   (Senior Technical Manager)
Scarface: The World is Yours (2006)   (Senior Director of Technology)
F.E.A.R.: First Encounter Assault Recon (2005)   (Senior Director of Technology)
Spyro: Shadow Legacy (2005)   (Technical Director)
 

Thanks

Alice in Wonderland: An Adventure Beyond the Mirror (2010)   (Special thanks)
Aliens vs Predator (2010)   (Special Thanks)
TRON (2010)   (Special Thanks)
TRON: Legacy (2010)   (Special Thanks)
The Legend of Spyro: Dawn of the Dragon (2008)   (Special Thanks)
Caesar IV (2006)   (Titled Mill Special Thanks)
The Legend of Spyro: A New Beginning (2006)   (Special Thanks)
Cold Fear (2005)   (Special Thanks to)
F.E.A.R.: First Encounter Assault Recon (2005)   (Special Thanks (Production))
F.E.A.R.: First Encounter Assault Recon (Director&... (2005)   (Special Thanks)
Predator: Concrete Jungle (2005)   (V.U. Games Special Thanks)
Amiga Classix 4 (2004)   (Special Thanks to)
Breakdown (2004)   (Special Thanks (Hometek))
Crash Twinsanity (2004)   (Special Thanks)
 

Other

Alice in Wonderland (2010)   (Vice President, Techology)
 


Developer Biography

Brian's work in the videogame industry dates back to the Atari ST days in the mid-1980s, working on the bizarre and unique Debut (for Pandora/Interceptor Group), which was also available for the Amiga.

In 1993 Brian joined ICOM Simulations as it was being purchased by VIACOM International. Working in the Research and Development department, Brian prototyped ideas and concepts for Nickelodeon and MTV, with interactive environments, motion capture systems, and cross-platform 3D engine technology. During this period he also worked on Phantom for the Genesis, and the abortive uber-shooter Violent Seed.

In 1997 Brian moved down to California from Chicago, to join Namco. Whilst at Namco Hometek, he worked on Pac-Man World (PSone), Pac-Man World 2 (PS2, GameCube, and Xbox), and Dead To Rights (PS2, GameCube, Xbox, and later also published for PC). In 2003 Brian worked as Technical Director on a number of externally developed titles including I-Ninja. In 2004 Brian started Pac-Man World 3 with Blitz.

In 2004 Brian moved to Los Angeles to work for Vivendi Universal Games as Technical Director. Brian worked on titles such as Crash Twinsanity, SWAT 4, and Robots.

Brian became Vice President of Technology in 2006, responsible for worldwide technology strategy and oversight throughout both internal and external development. He worked on titles such as Ice Age 2, the Spyro franchise, the F.E.A.R franchise.

In June 2008, Brian moved to Disney Interactive Studios in Glendale, CA. He is currently the Vice President of Technology. Brian works with all internal DIS studios, together with key external developers and strategic technology partners.

Last updated: Jan 22, 2009