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Mark Poesch

Game Credits


Unreal II: The Awakening (2003)   (Producer)
The Wheel of Time (1999)   (Producer)
Callahan's Crosstime Saloon (1997)   (Producers)
Star Control 3 (1996)   (Team Leaders)


Callahan's Crosstime Saloon (1997)   (Help System)
John Saul's Blackstone Chronicles: An Adventu... (1997)   (System Design & Programming)
Star Control 3 (1996)   (Interface Design)
Mission Critical (1995)   (Interface Design)
Death Gate (1994)   (System Design)
Companions of Xanth (1993)   (System Design)


Unreal II: The Awakening (2003)   (Technical Lead)
Unreal Mission Pack 1: Return to Na Pali (1999)   (Techincal Advisor)
The Wheel of Time (1999)   (Technical Lead)
Callahan's Crosstime Saloon (1997)   (System Programming)
Star Control 3 (1996)   (Melee Programming)
Mission Critical (1995)   (Help System)
Shannara (1995)   (Programming)
Death Gate (1994)   (Graphics System)
Superhero League of Hoboken (1994)   (Role Playing Interfaces)
Companions of Xanth (1993)   (Help System)
Eric the Unready (1993)   (Interpreter / Development System)
Gateway II: Homeworld (1993)   (Graphics System Development)
Frederik Pohl's Gateway (1992)   (System Programming)
Steve Meretzky's Spellcasting 301: Spring Break (1992)   (Codemasters)
Spellcasting 201: The Sorcerer's Appliance (1991)   (System Programming)
Timequest (1991)   (System Programming)
Spellcasting 101: Sorcerers get all the Girls (1990)   (System Programming)
Sherlock: The Riddle of the Crown Jewels (1988)   (Programming)


Star Control 3 (1996)   (Game Design (Script))


Callahan's Crosstime Saloon (1997)   (Graphics System Development)
Star Control 3 (1996)   (3D Rendering)
Superhero League of Hoboken (1994)   (Art)
Companions of Xanth (1993)   (Video Production)
Eric the Unready (1993)   (Graphics / Artwork)
Gateway II: Homeworld (1993)   (Computer Illustration)
Frederik Pohl's Gateway (1992)   (Computer Illustration)


Star Control 3 (1996)   (Post-Production Image Processing)


Callahan's Crosstime Saloon (1997)   (Sound Effects Production & Engineering)
Mission Critical (1995)   (Sound Effects)
Spellcasting 101: Sorcerers get all the Girls (1990)   (Sound Effects)

Quality Assurance

Unreal II: The Awakening (2003)   (QA Director)
Death Gate (1994)   (Additional Testing)
Superhero League of Hoboken (1994)   (Testing)
Companions of Xanth (1993)   (CD-ROM Version Testing)

Creative Services

Mission Critical (1995)   (Game Manual)


The Wheel of Time (1999)   (Proof-of-Concept Team)

Developer Biography

There is no biography on file for this developer.