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Brendan Vanous

Also Known As

  • Brendan "PitMaster" Vanous

Game Credits


Project Spark (2014)   (Program Managers)


State of Decay: Lifeline (2014)   (Microsoft Studios Sentient Development Team)
Empire Earth: The Art of Conquest (2002)   (Technology Group Engineers)
Gabriel Knight 3: Blood of the Sacred, Blood of th... (1999)   (Programmers)
Betrayal in Antara (1997)   (Programming)


Shivers Two: Harvest of Souls (1997)   (Phil Dunlop / Ivan Spencer)


Emperor: Rise of the Middle Kingdom (2002)   (Technology Group Engineers)


Grand Theft Auto IV (2008)   (Xbox Engineering Support Team)


Kinect Star Wars (2012)   (Special Thanks)
Grand Theft Auto: Episodes from Liberty City (2009)   (With Thanks to: Xbox Engineering Support Team)
Grand Theft Auto IV: The Lost and Damned (2009)   (With Thanks To: Xbox Engineering Support Team)
Grand Theft Auto: The Ballad of Gay Tony (2009)   (With Thanks To: Xbox Engineering Support Team)
Defense Grid: The Awakening (2008)   (Thanks to Microsoft ATG/GTG/XNA/XDC/XDS/DAM)
Grand Theft Auto IV (2008)   (Thanks to the Xbox Engineering Support Team)
Phantasmagoria: A Puzzle of Flesh (1996)   (Special Thanks To)


State of Decay (2013)   (Microsoft Studios Sentient Development Team)

Developer Biography

Brendan fled the world of embedded systems to join the venerable Sierra On-Line as a game developer in the mid-90s, when the company's main office moved up to Seattle. After many years developing games directly, he moved to being a development lead in Microsoft's Advanced Technology Group, working with game developers around the world to help them with networking and online technologies. He is currently the Senior Developer Relations Engineer for PlayFab, which is a fancy way of saying that he's the technical rep who gets to work with game teams to bring their ideas to life.

Last updated: Jan 05, 2015