Ryan Blinsky

Developer BIO

Ryan has been in the video game industry for ten years now after getting his start in 1996 with Sierra On-Line as an environment artist. He has worked in the past with Al Lowe and crew on Leisure Suit Larry and also did some initial work on the SWAT series before moving on to Electronic Arts.

At EA Seattle Ryan headed up the car team on the Need For Speed series for the PC as well as doing some initial prototype work for American McGee's Alice. After leaving EA he moved to LA to join Papaya Studio but missed the rain too much and promptly moved back to Seattle to join Microsoft and burn out some race tracks for Forza Motorsport on the Xbox.

Ryan is currently the Art Director at Valkyrie Entertainment in downtown Seattle and enjoying every minute of it.

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Games Credited
Forza Motorsport (2005), Microsoft Games Studios
School Tycoon (2004), Global Star Software Inc.
Cruise Ship Tycoon (2003), Activision Value Publishing, Inc.
Whirl Tour (2002), Crave Entertainment, Inc., Vivendi Universal Games, Inc.
Need for Speed: High Stakes (1999), Electronic Arts, Inc.
Leisure Suit Larry's Casino (1998), Sierra On-Line, Inc.
Need for Speed III: Hot Pursuit (1998), Electronic Arts, Inc.
Betrayal in Antara (1997), Sierra On-Line, Inc.
 

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