|Cruise Ship Tycoon (2003)||(Art)|
|Betrayal in Antara (1997)||(Graphics / 3D Programming)|
|Forza Motorsport 5 (2013)||(Valkyrie Entertainment)|
|Sorcery (2012)||(Art Direction and 3D Art Outsourcing)|
|Forza Motorsport 4 (2011)||(Valkyrie Entertainment)|
|Forza Motorsport (2005)||(Art Production)|
|School Tycoon (2004)||(Art)|
|Whirl Tour (2002)||(Senior Artist)|
|Need for Speed: High Stakes (1999)||(Lead Car and Cockpit Artist)|
|Leisure Suit Larry's Casino (1998)||(Animation Ink & Paint)|
|Need for Speed III: Hot Pursuit (1998)||(Car Modeling)|
|Betrayal in Antara (1997)||(3D World Creators and Editors)|
|Forza Motorsport 3 (2009)||(Valkyrie Entertainment)|
Ryan has been in the video game industry for ten years now after getting his start in 1996 with Sierra On-Line as an environment artist. He has worked in the past with Al Lowe and crew on Leisure Suit Larry and also did some initial work on the SWAT series before moving on to Electronic Arts.
At EA Seattle Ryan headed up the car team on the Need For Speed series for the PC as well as doing some initial prototype work for American McGee's Alice. After leaving EA he moved to LA to join Papaya Studio but missed the rain too much and promptly moved back to Seattle to join Microsoft and burn out some race tracks for Forza Motorsport on the Xbox.
Ryan is currently the Art Director at Valkyrie Entertainment in downtown Seattle and enjoying every minute of it.
Last updated: Sep 13, 2006