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Brandon Reinhart

Game Credits


Portal 2 (2011)   (Personnel)
Star Wars: Galaxies - Episode III Rage of the Wook... (2005)   (Designers)
Star Wars: Galaxies - The Total Experience (2005)   (Live Design)
Star Wars: Galaxies - Jump to Lightspeed (2004)   (JTL Designers)
Star Wars: Galaxies - An Empire Divided (2003)   (Designers)


Duke Nukem Forever (2011)   (Additional Programming)
Unreal Tournament: Game of the Year Edition (2000)   (Programmers)
Unreal Tournament (1999)   (Programming)
Unreal (1998)   (Additional Programming)

Quality Assurance

Prey (2006)   (Preytesters)


Tactical Ops: Assault on Terror (2002)   (Special Thanks to)


Counter-Strike: Global Offensive (2012)   (Valve)
Alien Swarm (2010)   (Valve)
Left 4 Dead 2 (2009)   (Valve)
Left 4 Dead (2008)   (Development Team)
Max Payne (2001)   (3D Realms Strike Team)

Developer Biography

Brandon Reinhart has worked in games development since 1998. He has worked for Epic Games, Inc. on Unreal Tournament and Unreal Tournament PS2. While working for Epic he developed gameplay code, a Linux port of the Unreal engine, and a Playstation 2 port of the Unreal engine. At 3D Realms Entertainment, he developed gameplay code for Duke Nukem Forever.

Brandon is currently employed at Valve Software as a programmer and designer and is involved in the development of Team Fortress 2 and Dota 2.

Last updated: Dec 25, 2013