|Unreal Tournament 2004 (2004)||(Art & Models)|
|Unreal Tournament 2004 (DVD Special Edition) (2004)||(Art & Models)|
|Unreal Championship (2002)||(Art Models)|
|Unreal Tournament 2003 (2002)||(Art & Models)|
|Unreal Tournament (1999)||(Art & Models)|
|Gooch Grundy's X-Decathlon (1997)||(Video Studio Crew)|
|Tom Clancy's Splinter Cell: Blacklist (2013)||(Toronto Studio Special Thanks)|
Everton Richards started working in the gaming industry back in 1997 with a company called Digital Extremes (co-developed with Epic games Unreal and Unreal Tournament). He is still with Digital Extremes and is currently working on their new title called Dark Sector.
His industry experience includes:
VIDEO GAME EXPERIENCE:
Pitch Black Games Studio Title: Conceptual Designer, 3D Artist Time: 2009 - 20010
Description: conceptual designer responsible for developing space vehicles, weapons, Environments, and props for an up and coming next gen project. He was also responsible for developing the 3D assets and creating texture maps, advance shaders and UV unwrapping for the project.
Company: Digi Guys Title: 3D Generalist and 3D Modeler Time: 2007 – 2008
Description: created game art, implementing processes; developed the overall layout and production design of computer game assets and setting up levels for the game worked as game generalist creating UV mapping, mesh creation and texture mapping
Company: Davisville Games Title: Conceptual Designer and 3D Modeler Time: 2004 – 2005
Description: constructing 3D meshes and textures for a 3D online casino game within the Casino environments. He was also the technical artist responsible for investigating new techniques and methods and how they can be applied to a production environment. He worked with the lead engine and graphics programmers in building the engine tools from scratch, and brain stormed ideas for different tools artist would need to export the assets into the engine.
Company: Digital Extremes Title: Conceptual Designer and 3D Modeler Time: 1998 – 2004
Description: At Digital Extremes I worked on Unreal Tournament, Unreal Tournament 2003 and Unreal Championship for the Xbox video game console. I also worked on Digital Extremes’ next project called Dark Sector. His job involved conceptual designs and 3D modeling of the objects that were placed in the game, such as; characters, futuristic vehicles, space stations, exe.
Computer graphics for various videos for the following film production companies: •Valis video, Tantara video Pro, Les Nurenburg Pro •The Vivid group, Green lightPro, GVE videop Pro •Big Films Inc, China Syndrome, Dick Brown Pro, •Edit One Pro, Lynx video •CFTO TV, CBC TV, CKCO TV •TV Ontario, TV Renaissance
Big Films Inc: 1992
Freelance work involved 3D modeling and animation of main character for an opening trailer sequence.
CFTO TV: 1994
Freelance work involved creating an on screen graphical interface or a mock-up computer interface for a PoliceTV series KATS and DOGS.
TV Renaissance: 1994
Freelance work involved 3D animation of TV Renaissance ending credit trailer for the show “Forbidden Places” aired on the Discovery Channel.
Last updated: Sep 01, 2010