What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

John Hamilton

Game Credits

Design

Future Cop L.A.P.D. (1998)   (Engineers)
The Geekwad: Games of the Galaxy (1993)   (Game Designs by (in alphabetical order))
 

Programming/Engineering

Rumble Racing (2001)   (Engineering Team)
NASCAR 2001 (2000)   (Additional Programming)
NASCAR Rumble (2000)   (Engineering Team)
Future Cop L.A.P.D. (1998)   (Engineers)
Blood & Magic (1996)   (Tigre Engine Programmers)
Blue Force (1993)   (TsAGE Developed by)
The Geekwad: Games of the Galaxy (1993)   (Additional Programming)
Protostar: War on the Frontier (1993)   (Lead Programming)
Ringworld: Revenge of the Patriarch (1992)   (TsAGE Developed by)
King's Quest IV: The Perils of Rosella (1988)   (Programming (AGI))
 

Quality Assurance

Dark Reign: The Future of War (1997)   (External Play Balancers)
Heavy Gear (1997)   (External Beta Testers)
 

Creative Services

NASCAR Rumble (2000)   (Producers)
 

Other

Spider-Man 2: The Game (2004)   (Interns)
Great Naval Battles Vol. III: Fury in the Pacific,... (1995)   (Art selections used in GNB, Volume 3 include works by artist)
 


Developer Biography

John Hamilton on himself (from the 'Making of Protostar' audio feature):

“I was born in Florida, moved to California and ended up in Fresno, going to a local university, Fresno State, where I received a Bachelor’s degree in Computer Applications. I’ve been interested in games for a very long time, ever since Pong. At home I was programming on various things like my VIC 20 my Commodore 64. After I graduated, I went to work for Sierra On-Line, where I completed King’s Quest 4. I left there to go back to university to work full-time, programming for them for a while, until I became an independent programmer for Atari. I made Lynx Basketbrawl. Immediately following that I was lured to Tsunami through some old friends of mine, came back up here and started working on Protostar.”

Last updated: Dec 30, 2003