What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

John Hamilton

Game Credits


Future Cop L.A.P.D. (1998)   (Engineers)
The Geekwad: Games of the Galaxy (1993)   (Game Designs by (in alphabetical order))


Rumble Racing (2001)   (Engineering Team)
NASCAR 2001 (2000)   (Additional Programming)
NASCAR Rumble (2000)   (Engineering Team)
Future Cop L.A.P.D. (1998)   (Engineers)
Blood & Magic (1996)   (Tigre Engine Programmers)
Blue Force (1993)   (TsAGE Developed by)
The Geekwad: Games of the Galaxy (1993)   (Additional Programming)
Protostar: War on the Frontier (1993)   (Lead Programming)
Ringworld: Revenge of the Patriarch (1992)   (TsAGE Developed by)
King's Quest IV: The Perils of Rosella (1988)   (Programming (AGI))

Quality Assurance

Dark Reign: The Future of War (1997)   (External Play Balancers)
Heavy Gear (1997)   (External Beta Testers)

Creative Services

NASCAR Rumble (2000)   (Producers)


Spider-Man 2: The Game (2004)   (Interns)
Great Naval Battles Vol. III: Fury in the Pacific,... (1995)   (Art selections used in GNB, Volume 3 include works by artist)

Developer Biography

John Hamilton on himself (from the 'Making of Protostar' audio feature):

“I was born in Florida, moved to California and ended up in Fresno, going to a local university, Fresno State, where I received a Bachelor’s degree in Computer Applications. I’ve been interested in games for a very long time, ever since Pong. At home I was programming on various things like my VIC 20 my Commodore 64. After I graduated, I went to work for Sierra On-Line, where I completed King’s Quest 4. I left there to go back to university to work full-time, programming for them for a while, until I became an independent programmer for Atari. I made Lynx Basketbrawl. Immediately following that I was lured to Tsunami through some old friends of mine, came back up here and started working on Protostar.”

Last updated: Dec 30, 2003