How much time do you spend in each single session when you play games?

Omar Mohammed

Game Credits

Design

Burnout 2: Point of Impact (2002)   (Course Design and Modelling)
Burnout (2001)   (Course Design and Modelling)
 

Art/Graphics

Burnout: Revenge (2005)   (Lead Artists)
Burnout 3: Takedown (2004)   (Lead Artists)
Trickstyle (1999)   (Tokyo Art)
Redline Racer (1998)   (Graphics / Artwork)
 


Developer Biography

There is no biography on file for this developer.