Michael ReaDeveloper BIO
Michael Rea started his career in the industry in 1991 as a playtester for
Microprose. From testing, he moved into designing, designing and producing several simulations.
Mike joined
Meyer Glass Interactive (a.k.a.
Day 1 Studios) where he was Producer / Designer on several projects. Then, he went on to
BreakAway Games.
He is currently working for
ZeniMax Online Studios.
Also Known As
Websites
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Games CreditedCommand & Conquer 3: Kane's Wrath (2008), Electronic Arts, Inc.
The Lord of the Rings: The Battle for Middle-Earth II - The Rise of the Witch-King (2006), Electronic Arts, Inc.
Austerlitz: Napoleon's Greatest Victory (2002), Shrapnel Games, Inc.
Emperor: Rise of the Middle Kingdom (2002), Sierra Entertainment, Inc.
MechAssault (2002), Microsoft Games Studios
Uncommon Valor: Campaign for the South Pacific (2002), Matrix Games
Battleship: Surface Thunder (2000), Hasbro Interactive, Inc.
Missile Command (1999), Hasbro Interactive, Inc.
1942: The Pacific Air War Scenario (1995), MicroProse Software, Inc.
1942: The Pacific Air War (1994), MicroProse Software, Inc.
1942: The Pacific Air War Gold (1994), MicroProse Software, Inc.
Ultimate NFL Coaches Club Football (1994), MicroProse Software, Inc.
Master of Orion (1993), MicroProse Ltd.
Pirates! Gold (1993), MicroProse Software, Inc.
Super Strike Eagle (1993), MicroProse Software, Inc.
The Ancient Art of War in the Skies (1992), MicroProse Software, Inc.
Darklands (1992), MicroProse Software, Inc.
F-15 Strike Eagle III (1992), MicroProse Software, Inc.
Sea Rogue (1992), Microplay Software
Task Force 1942 (1992), MicroProse Software, Inc.
Gunship 2000 Scenario Disk and Mission Builder (1991), MicroProse Software, Inc.