Mark VearrierDeveloper BIO
Mark Vearrier received his B.F.A. in Fine and Applied Arts from the University of Oregon in 1988.
He began his career as a production artist for early adventure games at
Dynamix in Eugene and quickly rose to Lead Artist for the award winning and critically acclaimed
Betrayal at Krondor.
Joining
Origin in 1993 he served in key art roles for the groundbreaking
Wing Commander space combat sims, culminating in Art Director positions for
Silverheart and
Wing Commander: Prophecy.
After several efforts involved with helping to build new game studios:
Bootprint Entertainment and
Skylab Entertainment, Mark has had several stints at various Austin game developers working in Senior/Lead Artist roles for AAA titles, including
Retro Studios,
Ion Storm,
Electronic Arts and
Wideload Games.
After serving as Art Director for a medical training simulation at
BreakAway Games in association with the University of Texas A&M, he began at the start of 2006 helping out at
KingsIsle Entertainment as a Lead Environment Artist.
Websites
Games CreditedStubbs the Zombie in Rebel Without a Pulse (2005), Aspyr Media, Inc.
Deus Ex: Invisible War (2003), Eidos, Inc.
Deus Ex (2002), Eidos Interactive Ltd.
Wing Commander: Secret Ops (1998), ORIGIN Systems, Inc.
Wing Commander: Prophecy (1997), Electronic Arts, Inc.
Wing Commander IV: The Price of Freedom (1996), Electronic Arts, Inc.
Wing Commander III: Heart of the Tiger (1994), Electronic Arts, Inc.
Betrayal at Krondor (1993), Sierra On-Line, Inc.
Aces of the Pacific (1992), Sierra On-Line, Inc.
The Adventures of Willy Beamish (1991), Sierra On-Line, Inc.
Nova 9: Return of Gir Draxon (1991), Sierra On-Line, Inc.
A-10 Tank Killer (1989), Dynamix, Inc.