Patricia A. PizerDeveloper BIO
My first job was as a Quality Assurance Software Engineer (tester) for
Infocom. I'd played all their games and was a huge fan. They were based near where I was living after graduate school and I met someone from the staff. We hit it off and he called me when they had an opening for a tester. It was like a dream come true. I'd test games in production, record bugs, make design suggestions, create "online" hints, customer support, write user manuals.
After testing at Infocom, I took a detour as a systems designer for customer support software. At
Boffo Games, I was the first and then Manager of QA. Over time, I became more involved in design and made significant contributions to
The Space Bar in writing, design and programming.
From Boffo, I worked as a designer for
CogniToy, makers of
MindRover. From there, I went on to
GameFX (a studio of
THQ) to create their QA department and then to become a Designer/Producer.
When GameFX was effectively shut down, I moved on to
Turbine Games where I was the Lead Designer and then Creative Director for the
sequel to Asheron's Call. After a stint with MMOs for
Ubisoft (
URU primarily) and the
Walt Disney Internet Group (
Toontown Online & PotCO), I worked with the folks at
42 Entertainment on
Last Call Poker, an ARG for the release of
Activision's GUN.
In 2007 she is the online designer for
Disney Interactive Studios.
Also Known As
Websites
Games CreditedUru: Ages Beyond Myst (2003), Ubisoft Entertainment SA
Asheron's Call 2: Fallen Kings (2002), Microsoft Games Studios
Sinistar Unleashed (1999), THQ Inc.
The Space Bar (1997), SegaSoft, Inc.
Arthur: The Quest for Excalibur (1989), Infocom, Inc.
Zork Zero: The Revenge of Megaboz (1989), Infocom, Inc.
James Clavell's Shogun (1988), Infocom, Inc.