|Robotech: Invasion (2004)||(Contractors)|
|Food Network: Cook or Be Cooked! (2009)||(Producers)|
|Food Network: Cook or Be Cooked! (2009)||(Designers)|
|Ghostbusters: The Video Game (2009)||(Creative Lead)|
|Ghostbusters: The Video Game (2009)||(Lead Technical Artist)|
|Mushroom Men: The Spore Wars (2008)||(Technical Artists/Special Effects)|
|Saints Row 2 (2008)||(Vehicles)|
|Saints Row (2006)||(Vehicle Art Coordinator)|
|Dinotopia: The Sunstone Odyssey (2003)||(Lead Artist)|
|Timeline (2000)||(Art and Animation)|
|Steel Tide (2002)||(Testing)|
|Spy vs Spy (2005)||(Contractors)|
|Horizons: Empire of Istaria (2003)||(Special Thanks To)|
Dustin has been working in the games industry since 1999. He recently worked at THQ and shipped Saints Row as a vehicle art coordinator. He’s also worked in the past as a lead artist, technical artist, senior artist, senior texture artist, senior modeler, fx artist, and before that he worked as just an artist. Studios he’s worked at have include Vigil Games, Volition, Vicious Cycle and several others.
In late 2007 he joined Red Fly Studio as a Tech Artist.
Last updated: Jul 02, 2008