Geoffrey J. Crammond

Also Known As

  • Geoff Crammond
  • G. Crammond

Game Credits

Design

Zenith (2006)   (Original Concept)
Grand Prix 4 (2002)   (Game Design)
Grand Prix 3 (2000)   (Game Design)
Sentinel Returns (1998)   (Original Concept)
Sentry (1998)   (Original design)
Grand Prix II (1995)   (Lead Design)
World Circuit (1991)   (Game Design by)
Stunt Track Racer (1989)   (Program Concept, Design & Programming by)
The Sentry (1986)   (Program design by)
 

Programming/Engineering

Grand Prix 4 (2002)   (Programming)
Grand Prix 3 Season 2000 (2001)   (Game Design & Programming)
Grand Prix 3 (2000)   (Programming)
Grand Prix II (1995)   (Lead Programming)
World Circuit (1991)   (Programming by)
Stunt Track Racer (1989)   (Program and Design)
Revs+ (1987)   (Programmer)
Revs (1986)   (Programmed by)
The Sentry (1986)   (By)
Revs (1984)   (Game by)
Super Invaders (1984)   (Author)
 

Art/Graphics

The Sentry (1986)   (Graphics)
 

Audio

Grand Prix 3 Season 2000 (2001)   (Sound Programming)
The Sentry (1986)   (Music)
 

Creative Services

Grand Prix 3 (2000)   (Manual Writers)
Stunt Track Racer (1989)   (Manual by)
 


Developer Biography

Geoff Crammond is a developer best known for creating driving simulation games including Stunt Car Racer and Formula One Grand Prix.

After leaving university he worked for Marconi where he learnt the programming language Fortran. The first computer he used at Marconi only had 32K of RAM and filled a large room. Outside of work Crammond acquired a BBC computer and started to create games for it as a hobby. His first published game was a version of Space Invaders which was released by Acornsoft. This was followed by a flight simulator, Aviator, then the racing game Revs. At this point Crammond left his job at Marconi to take up game development on a full-time basis.

In the 1990s and early 2000s he worked on several Grand Prix titles.

Last updated: Sep 14, 2016