Also Known As
- Andrew Gahan
|MotorStorm (2006)||(Assistant Producer)|
|EF 2000 (1995)||(Mission Building)|
|TFX (1993)||(Mission Design)|
|TFX (1993)||(Graphics / 3D Programming)|
|MotorStorm: Pacific Rift (2008)||(Art Managers)|
|WRC World Rally Championship (2001)||(Art)|
|Wargasm (1998)||(Senior Artist)|
|F22 Air Dominance Fighter (1997)||(Senior Artist)|
|EF 2000 (1995)||(3D Shape Design)|
|Inferno (1994)||(Additional Work)|
|TFX (1993)||(Special Thanks To)|
Andy Gahan started in the industry in 1992 on Robocop 3D (Ocean), whilst at D.I.D. he helped to produce TFX (Ocean 1993), Inferno (Ocean 1994), EF2000 (Ocean), EF2000 V2.0 (Ocean), F22 ADF ( Ocean 1997), Wargasm (Infogrames 1998) and Total Air War(Infogrames 1998).
He was then Lead Artist on GTC Africa for Rage (Warrington Studio) and the joined Evolution Studios to produce 5 iterations of the World Rally Championship for Sony's PS2.
In 2007, Andy is still working at Evolution Studios and having just completed work on MotorStorm for Playstation 3, is now helping to develop Evolution Studios next gen projects.
Last updated: May 24, 2007