MobyGoal achieved! Thanks to all contributors who helped us reach 250 documented ZX81 Games.

Tobi Saulnier

Game Credits

Business

Spider-Man 2 (2004)   (VP, Production Development)
Static Shock (2004)   (VP Product Development)
Crash Bandicoot 2: N-Tranced (2003)   (VP Product Development)
Crash Nitro Kart (2003)   (VP Product Development)
Disney•Pixar Finding Nemo (2003)   (VP Product Development)
Disney's The Lion King 1 ½ (2003)   (V.P. Product Development)
X2: Wolverine's Revenge (2003)   (VP Product Development)
Star Wars: Jedi Knight II - Jedi Outcast (2002)   (VP Product Development)
SpongeBob Squarepants: Legend of the Lost Spatula (2001)   (VP of Product Development)
Jet Grind Radio (2000)   (VP Product Development)
 

Production

Imagine: Cheerleader (2009)   (Production Lead)
Ben 10: Alien Force (2008)   (Production Lead)
Club Penguin: Elite Penguin Force (2008)   (Production Lead)
Ener-G: Gym Rockets (2008)   (Production Lead)
Imagine: Gymnast (2008)   (Production Lead)
Rock University Presents the Naked Brothers Band (2008)   (Production Lead)
Disney Princess: Magical Jewels (2007)   (Production Lead)
Marvel Trading Card Game (2007)   (Production Lead)
Puzzle Quest: Challenge of the Warlords (2007)   (Production Lead)
2 in 1: DreamWorks' Shark Tale + Shrek 2 (2005)   (VP Product Development)
Batman Begins (2005)   (VP of Product Development)
DOOM³ (Limited Collector's Edition) (2005)   (VP Product Development)
Madagascar (2005)   (VP Product Development)
Spider-Man 2 (2005)   (VP Product Development)
Crash Bandicoot Purple: Ripto's Rampage (2004)   (VP Product Development)
DOOM³ (2004)   (VP Product Development)
Shrek 2: Beg for Mercy! (2004)   (VP Product Development)
Spyro Orange: The Cortex Conspiracy (2004)   (VP Product Development)
That's So Raven (2004)   (VP Product Development)
Tony Hawk's Underground 2 (2004)   (VP Product Development)
Bruce Lee: Return of the Legend (2003)   (Executive Producers)
Disney's Brother Bear (2003)   (VP Product Development)
Disney's Extreme Skate Adventure (2003)   (VP of Product Development)
The Muppets: On with the Show (2003)   (Executive Producers)
Spy Muppets: License to Croak (2003)   (VP of Product Development)
Crash Bandicoot: The Huge Adventure (2002)   (Executive Producers)
Frogger Advance: The Great Quest (2002)   (Executive Producers)
The Powerpuff Girls: Him and Seek (2002)   (VP Product Development)
Tony Hawk's Pro Skater 3 (2002)   (Project Managers)
Tony Hawk's Pro Skater 4 (2002)   (VP Product Development)
Whiteout (2002)   (Vice President Product Development)
Blue's Clues: Blue's Alphabet Book (2001)   (VP Product Development)
Disney•Pixar Monsters, Inc. (2001)   (VP of Product Development)
Saban's Power Rangers: Time Force (2001)   (Executive Producers)
Sea-Doo Hydrocross (2001)   (Executive Producers)
Spider-Man 2: Enter: Electro (2001)   (Executive Producers)
Spider-Man: Mysterio's Menace (2001)   (Executive Producers)
Polaris SnoCross (2000)   (Executive Producers)
 

Design

Blue's Clues: Blue's Alphabet Book (2001)   (Design)
Disney•Pixar Monsters, Inc. (2001)   (Game Design)
 

Programming/Engineering

Crash Nitro Kart (2003)   (Game Development Team)
 

Video/Cinematics

Terminus (2000)  
 

Other

Tony Hawk's Pro Skater 4 (2002)   (VP, Product Development)
 


Developer Biography

After earning B.S., M.S., and Ph.D. degrees in Electrical Engineering from Rensselaer Polytechnic Institute, Tobi Saulnier spent five years overseeing product development at respected game developer Vicarious Visions before founding 1st Playable Productions in 2005.

At VV, she delivered over 60 game titles ranging from Blues Clues (GBC) to Doom III (Xbox), establishing a track record of being able to build and train diverse teams to deliver high quality games on time. She led a product development team that grew from 30 developers to 90 artists, engineers, designers, and project managers, as well as a number of established subcontractors.

Tobi is active in the game industry, a frequent speaker at industry conferences, and has delivered seminars on topics ranging from kid testing, to IP rights, to the application of new software processes to improve industry quality of life through structured planning and development processes.

Before joining the game industry, Tobi managed R&D in embedded and distributed systems at General Electric Research and Development, where she earned 16 patents, and led initiatives in new product development, software quality, business strategy, and outsourcing. She has written articles appearing in over 25 professional publications.

Last updated: Oct 05, 2005