Mark Jennings

Game Credits

Production

Battlefield 1 (2016)   (Production Systems)
 

Programming/Engineering

Mass Effect: Andromeda (2017)   (Physics)
FIFA 17 (2016)   (Physics)
Battlefield: Hardline (2015)   (Physics)
FIFA 16 (2015)   (Manager, Engineering)
Need for Speed (2015)   (Physics)
Star Wars: Battlefront (2015)   (Physics)
FIFA 15 (2014)   (Manager, Engineering)
Madden NFL 25 (2013)   (Software Engineers)
NCAA Football 14 (2013)   (Software Engineers)
SSX (2012)   (Software Engineers)
NBA Live 10 (2009)   (Additional Programming)
Skate It (2008)   (Additional Programming)
Burnout (2002)   (Additional Programming)
Deep Fighter (2000)   (Additional Programming)
Trickstyle (1999)   (Sega Dreamcast programming)
 


Developer Biography

There is no biography on file for this developer.