Jon Jones

Developer BIO

Jon Jones got his start in the game industry as a character artist on Gore: The Ultimate Soldier, developed by 4D Rulers and published by Dreamcatcher games in 2002.

From there, Jon was a contract artist for various companies before becoming employed by Liquid Development in Portland, Oregon, a well-renowned art studio in the game industry. Liquid Development has been credited on Origin's Ultima X: Odyssey, Maxis' The Sims 2, Human Head's upcoming Prey, and dozens of other major titles. Jon worked on over a dozen titles as an artist, and was eventually promoted to an Account Manager and then a Marketing Manager.

Longing once again to become an artist, he moved to California to work for Ready At Dawn Studios, a first-party Sony studio, the first startup to achieve that status. They developed Daxter PSP for the Sony Playstation Portable.

Jon left Ready At Dawn Studios in June of 2006 and is currently an Art Production Manager at NCSoft Austin working on Dungeon Runners, an upcoming casual hack-n-slash MMORPG.

Websites

  • Jon Jones, smArtist -- Jon Jones's musings on the game industry, art, books, business, self-improvement and life.

Games Credited
Dungeon Runners (2008), NCsoft - North America
Daxter (2006), Sony Computer Entertainment America, Inc.
Sid Meier's Pirates! (2005), 2K Games
Secret Service: Security Breach (2003), Activision Value Publishing, Inc.
Gore: Ultimate Soldier (2002), DreamCatcher Interactive Inc.
 

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