What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Joe Shoopack

Game Credits

Business

PlanetSide 2 (2012)   (Director, Artistic Development)
EverQuest II: Rise of Kunark (2007)   (Director of Artistic Development)
 

Production

DC Universe Online (2011)   (Director, Artistic Development)
Payday: The Heist (2011)   (Director of Artistic Development)
Rochard (2011)   (Director of Artistic Development)
Star Wars: Clone Wars Adventures (2010)   (Director, Artistic Development)
EverQuest: Underfoot (2009)   (Director, Artistic Development)
Free Realms (2009)   (Director, Artistic Development)
Peggle (2007)   (Director of Artistic Development)
 

Design

Wizardry Online (2013)   (Director, Artistics Development)
Star Wars: Galaxies - An Empire Divided (2003)   (Assistant Art Director)
 

Art/Graphics

EverQuest: Veil of Alaris (2011)   (Director, Artistic Development)
Star Wars: Clone Wars Adventures (2010)   (Director of Artistic Development)
EverQuest II: The Shadow Odyssey (2008)   (Director, Artistic Development)
EverQuest: Seeds of Destruction (2008)   (Director, Artistic Development )
Star Wars Galaxies Trading Card Game (2008)   (Director of Artistic Development)
EverQuest: The Buried Sea (2007)   (Studio Art Director)
Legends of Norrath (2007)   (Art Direction)
EverQuest II: Echoes of Faydwer (2006)   (Studio Art Director)
EverQuest II: Kingdom of Sky (2006)   (Art Director)
EverQuest: The Serpent's Spine (2006)   (Studio Art Director)
Untold Legends: Dark Kingdom (2006)   (Studio Art Director)
Untold Legends: The Warrior's Code (2006)   (Art Direction Advisors)
EverQuest II: Desert of Flames (2005)   (Art Director)
EverQuest II (2004)   (Art Directors)
Star Wars: Galaxies - Jump to Lightspeed (2004)   (Character Lead)
Total Control Football (1996)   (Lead Artist)
College Football's National Championship II (1995)   (Lead Artist)
Desert Demolition Starring Road Runner and Wile E... (1995)   (Backgrounds)
World Series Baseball '95 (1995)   (Artists)
College Football's National Championship (1994)   (Lead Artist)
Shadowrun (1994)   (Art)
Jurassic Park (1993)   (Artists)
The Ren & Stimpy Show: Stimpy's Invention (1993)   (Art Team)
TechnoClash (1993)   (Graphics)
 

Localization

Acceleration of SUGURI X Edition (2011)   (Director of Artistic Development )
 

Other

Bullet Run (2012)   (Director Artistic Development)
EverQuest: Secrets of Faydwer (2007)   (Director, Artistic Development)
 


Developer Biography

There is no biography on file for this developer.