Doug LanfordDeveloper BIO
Doug Lanford started at
SEGA of America as a game tester after college. He tested the Genesis titles
Dungeons & Dragons: Warriors of the Eternal Sun and
Kid Chameleon. The company started building their first in-house multimedia studio, and hired him as a programmer. He worked on
Jurassic Park for the Sega CD, and then a second Sega CD title:
Wild Woody.
He was then hired by
Gametek, where a number of the people he had worked with at Sega had moved on to. He worked as a programmer and story designer on
Robotech: Crystal Dreams (N64), but the game was cancelled as the company went bankrupt.
He moved on to
The 3DO Company as a junior programmer, doing the collision system and the tank physics for
BattleTanx: Global Assault (N64), as well as building a cinematic tool for 3D Studio MAX. He then helped port it to the PSX. Other 3DO games he worked on are
World Destruction League: WarJetz,
Dragon Rage and
Jonny Moseley Mad Trix.
The latest game he worked on before 3DO went in limbo is
Jacked. The game was never finished, though, and the game Jacked that was ultimately released, only has the name and concept in common. He has also developed several how-brew GameBoy and GameBoy Advance games.
Websites
Games CreditedWarJetz (2001), 3DO Company, The
BattleTanx: Global Assault (1999), 3DO Company, The
Wild Woody (1995), SEGA of America, Inc.
Jurassic Park (1993), SEGA of America, Inc.
Dungeons & Dragons: Warriors of the Eternal Sun (1992), SEGA Enterprises Ltd.