|Homefront: The Revolution (2016)||(Core Tech Director)|
|Crysis 3 (2013)||(Network Lead)|
|Crysis 2 (2011)||(Lead Network Programmer)|
|Haze (2008)||(Senior Engine Programmers)|
|Formula 1 Championship Edition (2007)||(Programming Team)|
|Formula One 06 (2006)||(Programming Team)|
|Formula One 05 (2005)||(Online Lead Programmer)|
|Formula One 04 (2004)||(Programming Team)|
|Formula One 2002 (2002)||(Additional Programming)|
|WipEout Fusion (2002)||(Programmers)|
|Formula One 2001 (2001)||(Programmers)|
|Grand Theft Auto (1999)||(Programming)|
|Jim Henson's Muppets (1999)||(Programming)|
|Space Station Silicon Valley (1999)||(Programming)|
|Ryse: Son of Rome (2013)||(Special Thanks)|
Originally from Lincoln, UK. I got my first job in the industry at Tarantula Studios developing game boy titles. I just happened to see an advertisement for z80 programmers in a local paper and thought, why not. So over the weekend I wrote a quick Gameboy project (simple 2 screen platformer) and submitted my cv. The game was terrible, but it proved I could do the job.
About nine months (or 3 games later), I decided to see if I could get a job working on more advanced hardware. A few weeks later I moved to Southport and began working for Hammerhead. This place was great, a small developer but a lot of good guys. Unfortunately the job only lasted a year or so, and after the majority of people were laid off, I decided I would go somewhere a bit more stable.
5 years later and I am still at SCEE Studio Liverpool. Not sure what the future will hold, I guess I'll update the biography when I find out.
Currently playing World Of Warcraft.
Completed (ie out to buy) games:
Silicon Valley (Gameboy) Programmer
Grand Theft Auto (Gameboy) Programmer
Muppets (Gameboy) Programmer
Blade (PS1) Programmer
SCEE Studio Liverpool
Formula One 2001 (PS2) Programmer
Wipeout Fusion (PS2) Programmer
Formula One 2004 (PS2) Programmer
Formula One 2005 (PS2) Lead Online Programmer
Last updated: Aug 06, 2005