David Pursley

Also Known As

  • Dave Pursely
  • Dave Pursley

Game Credits


Depth (2014)   (User Interface Artist)
Icewind Dale: Enhanced Edition (2014)   (Artists)
Hunted: The Demon's Forge (2011)   (UI Art)
Line Rider 2: Unbound (2008)   (Additional Art)
NASCAR 06: Total Team Control (2005)   (Core Artists)
Trigger Man (2004)   (Artists)
Command & Conquer: Generals (2003)   (Artists)
Command & Conquer: Generals - Zero:Hour (2003)   (Additional Art)
Baldur's Gate: Dark Alliance (2001)   (Additional VO Animation)
Icewind Dale: Heart of Winter (2001)   (Artists)
Icewind Dale (2000)   (Artists)
StarCraft (1998)   (Cinematic 3D Artists)
StarCraft: Brood War (1998)   (Artists)
StarCraft (Demo Version) (1998)   (3D Artwork)
Diablo (1996)   (3D Cinematic Art)

Developer Biography

David Pursley began his video game career at Blizzard Ent. in early 1996 as a traditional/digital artist and has since worked at Black Isle (Interplay), EA, Point of View, and inXile Entertainment.

David has spent the last few years maintaining a focus on the art of User Interface and concept despite past extensive modeling, texturing and a little animation experience.

Last updated: Nov 06, 2007