Also Known As
- Dave Pursley
|Hunted: The Demon's Forge (2011)||(UI Art)|
|Line Rider 2: Unbound (2008)||(Additional Art)|
|Command & Conquer: Generals (2003)||(Artists)|
|Command & Conquer: Generals - Zero:Hour (2003)||(Additional Art)|
|Baldur's Gate: Dark Alliance (2001)||(Additional VO Animation)|
|Icewind Dale: Heart of Winter (2001)||(Artists)|
|Icewind Dale (2000)||(Artists)|
|StarCraft (1998)||(3D Artwork)|
|StarCraft: Brood War (1998)||(Artists)|
|StarCraft (Demo Version) (1998)||(Storyboard Artists)|
|Diablo (1996)||(3D Cinematic Art)|
David Pursley began his video game career at Blizzard Ent. in early 1996 as a traditional/digital artist and has since worked at Black Isle (Interplay), EA, Point of View, and inXile Entertainment.
David has spent the last few years maintaining a focus on the art of User Interface and concept despite past extensive modeling, texturing and a little animation experience.
Last updated: Nov 06, 2007