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David Pursley

Also Known As

  • Dave Pursley

Game Credits

Art/Graphics

Hunted: The Demon's Forge (2011)   (UI Art)
Line Rider 2: Unbound (2008)   (Additional Art)
Command & Conquer: Generals (2003)   (Artists)
Command & Conquer: Generals - Zero:Hour (2003)   (Additional Art)
Baldur's Gate: Dark Alliance (2001)   (Additional VO Animation)
Icewind Dale: Heart of Winter (2001)   (Artists)
Icewind Dale (2000)   (Artists)
StarCraft (1998)   (3D Artwork)
StarCraft: Brood War (1998)   (Artists)
StarCraft (Demo Version) (1998)   (Storyboard Artists)
Diablo (1996)   (3D Cinematic Art)
 


Developer Biography

David Pursley began his video game career at Blizzard Ent. in early 1996 as a traditional/digital artist and has since worked at Black Isle (Interplay), EA, Point of View, and inXile Entertainment.

David has spent the last few years maintaining a focus on the art of User Interface and concept despite past extensive modeling, texturing and a little animation experience.

Last updated: Nov 06, 2007