David PursleyDeveloper BIO
David Pursley began his video game career at
Blizzard Ent. in early 1996 as a traditional/digital artist and has since worked at
Black Isle (
Interplay),
EA,
Point of View, and
inXile Entertainment.
David has spent the last few years maintaining a focus on the art of User Interface and concept despite past extensive modeling, texturing and a little animation experience.
Also Known As
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Games CreditedLine Rider 2: Unbound (2008), Genius Products Inc.
Command & Conquer: Generals (2003), Electronic Arts, Inc.
Command & Conquer: Generals - Zero Hour (2003), Electronic Arts Ltda.
Baldur's Gate: Dark Alliance (2002), Interplay Entertainment Corp.
Icewind Dale (2002), MacPlay
Icewind Dale: Heart of Winter (2001), Interplay Entertainment Corp.
StarCraft (1998), Blizzard Entertainment Inc.
StarCraft: Brood War (1998), Blizzard Entertainment Inc.
Diablo (1997), Blizzard Entertainment Inc.