|Shrek SuperSlam (2005)||(Animation)|
|Star Wars: Jedi Starfighter (2002)||(Interactive Art)|
|Star Wars: Starfighter (2001)||(Animation Techs)|
|Star Wars: Episode I - Battle for Naboo (2000)||(Technical Artist)|
|Star Wars: Yoda's Challenge - Activity Center (1999)||(Product Support Point Person)|
(Exerpted from an Interview on Breaking In)
I have always viewed the game and film industries as going hand in hand. All of the experiences from my motion picture background smoothly translated into games. So I really have to consider the film work I did as my first work in the industry. My first job in games was at LucasArts. I worked in product support for a spell. After a time, the Nintendo 64 version of Star Wars: Battle for Naboo needed help and they called me up. It was a great experience. I dove right in and began setting up models and textures for the game engine.
I was the technical artist on Star Wars: Battle for Naboo. I was also a technical artist on Escape from Monkey Island and an animation tech for Star Wars: Starfighter. I'm the Lead Technical Artist for Jedi Starfighter.
Last updated: Nov 23, 2003