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Alexander Inigo

Also Known As

  • Alex Inigo

Game Credits

Quality Assurance

Call of Duty 3 (2006)   (Floor Leads - Quality Assurance/Technical Requiremens Group)
Over the Hedge (2006)   (Testers, Technical Requirements Group)
True Crime: New York City (2005)   (Testers Technical Requirements Group)
Ultimate Spider-Man (2005)   (Test Team )
Ultimate Spider-Man (Limited Edition) (2005)   (Test Team)
Disney•Pixar Toy Story Racer (2001)   (QA Testers)
Disney's the Lion King: Simba's Mighty A... (2000)   (Testers)
Road Champs: BXS Stunt Biking (2000)   (Testers)
Spider-Man (2000)   (Testers)
Star Wars: Demolition (2000)   (QA Testers)
 


Developer Biography

Alex Inigo has had an illustrious career in the video game industry. His career in the industry began when he worked for Activision in 2000 on X-Men: Mutant Academy for the original PlayStation, where his knowledge of fighting games became an integral part in the game balancing and testing process. Unfortunately, the project was panned by critics as having too difficult of a learning curve and, although the fighting system was creative and challenging, it didn't carve a new experience for gamers. Some even felt that the game was "too hardcore" and alienated mainstream gamers.

He then went on to work on games such as Tenchu II (PS1), Star Wars: Demolition (PS1), Toy Story 2 (DC PAL), Star Trek: Invasion (PS1), Toy Story Racer (GBC), Disney's The Lion King: Simba's Mighty Adventure (PS1), Road Champs: BXS Stunt Racing (GBC), and Matt Hoffman's Pro BMX (PS1).

One of the highlights of his career at Activision is the opportunity to work with famed Tony Hawk developer Neversoft with two exciting titles: Tony Hawk's Pro Skater 2 (PS1) and the original Spider-Man (PS1). Spider-Man (PS1), produced by Marc Turndorf and TQ Jefferson, was a critically acclaimed title boasting many sales and is still considered by many gamers as one of the best super hero games ever created - and Tony Hawk 2, with its new Manual system, revolutionized the action sports genre once more.

After he left his tenure at Activision, he vowed that he would bring up his credentials in order to take on more responsibility and tasks should he return to Activision. He went to school at Los Angeles Mission College and began studying for an Associate of Arts in Interdisciplinary Studies focusing on both Computer Science and Graphic Design. At the time he became a contributor to various publications including the now defunct Electronic Underground which, under the mysterious and auspicious guise of girl gamer Wynter Castaldi, voiced strong opinions about the industry and reflected his passion for gaming.

Being part of the other side of the industry, that is, the media, gave him a unique perspective on the business side and the different challenges developers face in the industry today. He met Dave Halverson and Brady Fietcher through mutual friends, as well as attended the unveilings of the Microsoft XBOX and the Nintendo GameCube at their respective Press Conferences.

But his passion for the development process pushes him even further. In 2004, Alex transfers to the University of California, Santa Barbara with a focus on getting a Bachelor's Degree of Art in Art. Considered by many of his friends at UCSB as the "Van Wilder of UCSB," his youthful charisma and mischievous nature (at age 25) aided in many fun activities that reflected his dedication for entertainment.

In the summer of 2005, Alex returns to Activision to focus work on a familiar title and will leave the company once again to fulfill his BA by 2006. The friends he's gained in the industry, not to mention the many memories and experiences he's had, propels him forward and urges him to strive to become (hopefully) one of the leading Game Designers in the world.

Last updated: Aug 18, 2005