Also Known As
- Alex Inigo
|Call of Duty 3 (2006)||(Floor Leads - Quality Assurance/Technical Requiremens Group)|
|Over the Hedge (2006)||(Testers, Technical Requirements Group)|
|True Crime: New York City (2005)||(Testers, Technical Requirements Group)|
|Ultimate Spider-Man (2005)||(Test Team )|
|Ultimate Spider-Man (Limited Edition) (2005)||(Test Team)|
|Disney•Pixar Toy Story Racer (2001)||(QA Testers)|
|Disney's The Lion King: Simba's Mighty A... (2001)||(Testers)|
|Road Champs: BXS Stunt Biking (2000)||(Testers)|
|Star Wars: Demolition (2000)||(QA Testers)|
|Call of Duty 3 (2006)||(Third Shift Localization Floor Lead)|
Alex Inigo's career in the industry began when he worked for Activision in 2000 on X-Men: Mutant Academy for the original PlayStation, where his knowledge of fighting games became an integral part in the game balancing and testing process. Unfortunately, the project was panned by critics as having too difficult of a learning curve and, although the fighting system was creative and challenging, it didn't carve a new experience for gamers. Some even felt that the game was "too hardcore" and alienated mainstream gamers.
He then went on to work on games such as Tenchu II (PS1), Star Wars: Demolition (PS1), Toy Story 2 (DC PAL), Star Trek: Invasion (PS1), Toy Story Racer (GBC), Disney's The Lion King: Simba's Mighty Adventure (PS1), Road Champs: BXS Stunt Racing (GBC), and Matt Hoffman's Pro BMX (PS1).
One of the highlights of his career at Activision is the opportunity to work with famed Tony Hawk developer Neversoft with two exciting titles: Tony Hawk's Pro Skater 2 (PS1) and the original Spider-Man (PS1). Spider-Man (PS1), produced by Marc Turndorf and TQ Jefferson, was a critically acclaimed title boasting many sales and is still considered by many gamers as one of the best super hero games ever created - and Tony Hawk 2, with its new Manual system, revolutionized the action sports genre once more.
Being part of the other side of the industry, that is, the media, gave him a unique perspective on the business side and the different challenges developers face in the industry today. Currently, he is the Editor-in-Chief of Gamer Horizon and the co-host of Backlog BBQ and The Social Link gaming podcasts.
Last updated: Sep 07, 2014