How much time do you spend in each single session when you play games?

Joe Wilcox

Game Credits

Design

Unreal Tournament 2004 (DVD Special Edition) (2004)   (Art & Level Design)
Unreal Championship (2002)   (Level Design)
 

Programming/Engineering

Takedown: Red Sabre (2013)   (Engineering)
Bulletstorm (2011)   (Additional Gameplay Programming: Sr. Programmer)
Infinity Blade (2010)   (Senior Engine Programmer)
Gears of War 2 (2008)   (Sr. Engine Programmers)
Gears of War 2 (Limited Edition) (2008)   (Sr. Engine Programmers)
Gears of War (2007)   (Additional Programming)
Unreal Tournament III (2007)   (Programmers)
Gears of War (Limited Collector's Edition) (2006)   (Additional Programming)
Unreal Tournament 2004 (2004)   (Programming)
Unreal Tournament 2004 (DVD Special Edition) (2004)   (Programming)
Unreal Tournament 2004: Editor's Choice Edition (2004)   (Programming)
Unreal II: The Awakening (2003)   (Engine Programming)
Unreal Championship (2002)   (Programming)
Unreal Tournament 2003 (2002)   (Programming)
Unreal Mission Pack 1: Return to Na Pali (1999)   (Additional Programming)
H!Zone (1996)   (Levels made with utilities by)
 

Art/Graphics

Unreal Tournament 2004 (2004)   (Art & Level Design)
Unreal Championship (2002)   (Art)
Unreal Tournament 2003 (2002)   (Art & Level Design)
 

Thanks

Shadow Warrior Classic Redux (2013)   (Thanks To)
Gears of War 3 (2011)   (Special Thanks)
Extreme Boards & Blades (1999)   (Special Thanks to)
Twin Dragon (1998)   (Thanks To)
 


Developer Biography

There is no biography on file for this developer.