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John Cutter

Game Credits

Business

Samurai Jack: The Shadow of Aku (2004)   (Adrenium Games Senior Management)
 

Production

Lords of the Rising Sun (1989)   (Producer)
Rocket Ranger (1988)   (Produced by)
TV Sports: Football (1988)   (Produced and designed by)
Sinbad and the Throne of the Falcon (1987)   (Associate Producer)
The Three Stooges (1987)   (Produced & Directed by)
Defender of the Crown (1986)   (Produced by)
S.D.I. (1986)   (Producer)
The King of Chicago (1986)   (Associate Director)
 

Design

Diana Fortune in the Lost Temple of Gold (2009)   (Game Design)
Unwell Mel (2009)   (Designers)
Azada: Ancient Magic (2008)   (Additional design)
Azada (2007)   (Additional Design)
Fairway Solitaire (2007)   (Designer)
Plunder! (2007)   (Designer)
Mystic Inn (2006)   (Additional design)
Travelogue 360: Paris (2006)   (Additional Design)
Dungeon Siege II (2005)   (Additional Design)
The Three Stooges (Digitally Remastered Edition) (2002)   (Producer/Director)
Betrayal at Krondor (1993)   (Director)
ABC Wide World of Sports Boxing (1991)   (Game Design)
Wings (1990)   (Game Design)
TV Sports: Basketball (1989)   (Associate Designer)
Rocket Ranger (1988)   (Original Design)
TV Sports: Football (1988)   (Designers)
The Three Stooges (1987)   (Design)
GBA Championship Basketball: Two-on-Two (1986)   (Game Design)
Star Rank Boxing (1985)   (Directed by)
 

Programming/Engineering

GBA Championship Basketball: Two-on-Two (1986)  
Howard the Duck (1986)   (Created by)
 

Writers

Azada (2007)   (Story)
 

Art/Graphics

Defender of the Crown (1986)   (Additional Art by)
Howard the Duck (1986)   (Animation)
 

Thanks

Lemony Snicket's A Series of Unfortunate Events (2004)   (Special Thanks)
Robin Hood: Defender of the Crown (2003)   (Special Thanks)
The Sims: Bustin' Out (2003)   (Special Thanks)
Return to Krondor (1998)   (Special Thanks for their vision in creating Betrayal at Krondor)
 

Other

TV Sports: Football (1988)   (CWFL Commissioner)
 


Developer Biography

John Cutter is a North American game designer. He attended Pepperdine University from 1980 to 1983, and began making games shortly afterwards. He worked as a designer and programmer for Gamestar from 1984 to 1986, mainly on sports games.

In 1986 Cutter joined Cinemaware, where he became employee #1 and went on to design and produce many of their best-known games. He stayed with Cinemaware until 1991. After a short stay with New World Computing he joined Dynamix in the same year. He was the lead designer of Betrayal at Krondor (1993).

Cutter continued to work as a designer for Cavedog Entertainment and later Amaze Entertainment and Gas Powered Games. In 2006 he joined Big Fish Games.

Last updated: Jul 24, 2012