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Daniel Edwards

Also Known As

  • Dan Edwards

Game Credits

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Duke Nukem: Manhattan Project (2002)   (Game Concept / Design)
 

Programming/Engineering

Marvel Ultimate Alliance (Special Edition) (2007)   (Programming Lead)
Marvel Ultimate Alliance (2006)   (Programming Lead)
X-Men: Legends II - Rise of Apocalypse (2005)   (Programming Lead)
X-Men: Legends (2004)   (Programming Lead)
Duke Nukem: Manhattan Project (2002)   (Prism3D Programming Support)
Feedn' Chloe (2001)   (Additional Programmer)
Bird Hunter: Wild Wings Edition (2000)   (Lead Programmers)
Buckmasters Deer Hunting (2000)   (Programmers)
Bird Hunter: Upland Edition (1999)   (Lead Programmer)
Deer Hunter 3: The Legend Continues (1999)   (Programmer)
Deer Hunter 2: The Hunt Continues (1998)   (Programming)
 

Other

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: MW3 (2011)   (Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment)
Call of Duty: Black Ops (2010)   (Raven Software)
Singularity (2010)   (Singularity Team)
X-Men Origins: Wolverine (Uncaged Edition) (2009)   (Wolverine Team)
 


Developer Biography

After graduating from Michigan State University, Dan found a run of mill tech job with Electronic Data Systems in 1995. It took nearly three years for him to realize that the game industry is where he should have been and he found an open programming position at Sunstorm Interactive. When Sunstorm closed its doors five years later, and he found himself out of a job, Raven became the blessing in disguise. Currently Dan is working on XMEN - Legends. A few favorite games: Outlaws, Chuck Yeager's Air Combat, XCOM, Civilization.

Source: Selected articles from Raven Software Official Website - Company - Programming

Last updated: May 29, 2004