Jeremy BlumelDeveloper BIO
In a small town on the Canadian prairies, Jeremy Blumel burst forth from his Mother's wo ... oh, wait, too early ... Jeremy joined Raven Software in March, 2003 as a Level Artist on X-Men: Legends. Before coming to Raven, he was "cared for and nurtured by a good deal of other cute little game companies". His most recent noteworthy title was Duke Nukem: Manhattan Project. Jeremy graduated from CDI College of Business and Technology as a Computer Programmer Analyst just for kicks. He currently creates environmental models and textures and hasn't looked at a line of code since graduating.
Source: Selected articles from
Raven Software Official Website - Company - Art
Websites
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Games Credited
- Call of Duty: MW3 (2011), Activision Publishing, Inc.
- Call of Duty: Black Ops (2010), Activision Publishing, Inc.
- Wolfenstein (2009), Activision Publishing, Inc.
- X-Men Origins: Wolverine (Uncaged Edition) (2009), Activision Publishing, Inc.
- Marvel Ultimate Alliance (Special Edition) (2007), Activision Publishing, Inc.
- Marvel Ultimate Alliance (2006), Activision Publishing, Inc.
- X-Men: Legends II - Rise of Apocalypse (2005), Activision Publishing, Inc.
- X-Men: Legends (2004), Activision Publishing, Inc.
- CTU: Marine Sharpshooter (2003), Groove Games
- Western Outlaw: Wanted Dead or Alive (2003), Groove Games
- Duke Nukem: Manhattan Project (2002), ARUSH Entertainment