What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Jeremy Blumel

Game Credits

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
X-Men: Legends (2004)   (Level Designers)
CTU: Marine Sharpshooter (2003)   (Level Design)
Western Outlaw: Wanted Dead or Alive (2003)   (Additional Level Design)
Duke Nukem: Manhattan Project (2002)   (Level Designers)
 

Art/Graphics

Marvel Ultimate Alliance (Special Edition) (2007)   (Artists)
Marvel Ultimate Alliance (2006)   (Artists)
X-Men: Legends II - Rise of Apocalypse (2005)   (Artists )
 

Thanks

Wolfenstein (2009)   (Additional Thanks)
 

Other

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: MW3 (2011)   (Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment)
Call of Duty: Black Ops (2010)   (Raven Software)
Wolfenstein (2009)   (Additional Thanks)
X-Men Origins: Wolverine (Uncaged Edition) (2009)   (Wolverine Team)
 


Developer Biography

In a small town on the Canadian prairies, Jeremy Blumel burst forth from his Mother's wo ... oh, wait, too early ... Jeremy joined Raven Software in March, 2003 as a Level Artist on X-Men: Legends. Before coming to Raven, he was "cared for and nurtured by a good deal of other cute little game companies". His most recent noteworthy title was Duke Nukem: Manhattan Project. Jeremy graduated from CDI College of Business and Technology as a Computer Programmer Analyst just for kicks. He currently creates environmental models and textures and hasn't looked at a line of code since graduating.

Source: Selected articles from Raven Software Official Website - Company - Art

Last updated: May 29, 2004