|Men of War: Condemned Heroes (2012)||(Business)|
|IL-2 Sturmovik: Birds of Prey (2009)||(International Publishing Management)|
|Men of War (2009)||(1C Publishing International Management)|
|Gloriana (1996)||(Product Manager)|
|Head-On Soccer (1995)||(An Atari Europe Production by)|
|Mutant Penguins (1996)||(Project Management By)|
|Championship Manager: Season 99/00 (1999)||(Testing)|
|Redline (1999)||(Product Manager Europe)|
|Deadlock II: Shrine Wars (1998)||(Product Manager)|
|HardBall 6 (1998)||(Product Manager)|
|Jack Nicklaus 5 (1998)||(Product Manager)|
|Moto Racer 2 (1998)||(Product Management)|
|WarGames (1998)||(Product Manager)|
|WarGames: DEFCON 1 (1998)||(Product Manager)|
|KKND: Krush Kill 'n Destroy Xtreme (1997)||(Product Marketing)|
|Test Drive 4 (1997)||(Product Manager)|
|KKND: Krush Kill 'N Destroy (1997)||(Product Manager, Europe)|
|The 39 Steps (2013)||(Special Thanks)|
|Alan Wake (2012)||(Special Thanks)|
|Alan Wake (2010)||(For their contribution to the project)|
|Crime Life: Gang Wars (2005)||(Special Thanks)|
|Colin McRae Rally 2005 (2004)||(Special Thanks)|
|Gun Metal (2003)||(European Developer Realtions Manager)|
|SpellForce: The Order of Dawn (2003)||(Special Thanks to)|
|Allan Border's Cricket (1993)||(Thanks To)|
|Blockbuster (1988)||(Hi to)|
|Men of War: Assault Squad (2011)||(1C UK)|
|Men of War: Vietnam (2011)||(1C UK)|
|Cryostasis (2008)||(International Publishing Director)|
Darryl Still has a long and varied career in the games industry.
He started in a retail environment at Reading University, selling computer coursebooks, hardware and early games software to students, with whom he struck up a rapport.
He left the retail environment to work briefly for a small games publisher, Incentive Software in 1984 at the age of 22, but soon left to create his own agency, Godax Developments, utilizing many of his ex University programmer contacts to contract platform conversion and development deals with a number of publishers.
He also managed development at Audiogenic Software, including their acquisition of Icon Software. After MD Martin Maynard sold Audiogenic to Supersoft, Still ran the "Top Ten" budget label for Maynards next company Maynard International, and relaunched Godax as Go-Dax, a publisher specializing in early 16-bit Archimedes, ST and Amiga titles.
He sold Go-Dax to Maynard to take up a senior position at Atari. He managed the Atari ST brand throughout Europe and became Marketing Manager for the corporation. He was involved with the launch of the Lynx and Jaguar brands with very limited budget and against strong competition from SEGA and Nintendo.
After 8 years at Atari, he left to manage a number of key affiliate labels for Electronic Arts. He quit the games industry after 4 years with the company.
After a 3 year break from the industry he returned in 2002 and became Head of NVIDIA's Developer Relations program in Europe, launching and running the successful "The Way It's Meant to Be Played" program in the region. He is currently still Director of Content Management at NVIDIA.
In 2007 he joined the large Russian developer and publisher 1C Games as International Publishing Director.
Last updated: Mar 26, 2009