Less than 150 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Chris Beatrice

Game Credits

Production

Lords of Magic (1997)   (Creative Director)
Lords of the Realm (1994)   (Testing)
 

Design

SimCity Societies: Destinations (2008)   (Designers)
SimCity Societies (2007)   (Lead Designer)
Caesar IV (2006)   (Lead Designer)
Immortal Cities: Children of the Nile (2004)   (Lead Designer)
Poseidon: Zeus Official Expansion (2001)   (Director of Design & Development)
Zeus: Master of Olympus (2000)   (Designer)
Pharaoh (1999)   (Lead Designer)
Lords of Magic (Special Edition) (1998)   (Lead Design)
Grant - Lee - Sherman: Civil War 2: Generals (1997)   (Creative Director)
Lords of the Realm II: Siege Pack (1997)   (Creative Director)
Lords of the Realm II (1996)   (Game Designer)
Breach 3 (1995)   (Campaign Designers)
 

Programming/Engineering

Breach 3 (1995)   (3D Graphics & Animation)
 

Art/Graphics

Mosby's Confederacy (2008)   (Art)
The Rise & Rule of Ancient Empires (1996)   (Artists)
Robert E. Lee: Civil War General (1996)   (Art Director)
Space Bucks (1996)   (Art Direction)
Breach 3 (1995)   (Art Direction)
Caesar II (1995)   (Graphics & Animation)
Casino De Luxe (1995)   (Graphics)
High Seas Trader (1995)   (Art Direction)
Ultimate Soccer Manager (1995)   (Art Direction)
Front Lines (1994)   (Art Direction)
Lords of the Realm (1994)   (Art Direction)
Detroit (1993)   (Graphics)
 

Quality Assurance

Breach 3 (1995)   (Internal Testers)
Front Lines (1994)   (Testing)
Lords of the Realm (1994)   (Testing)
 

Thanks

Caesar III (1998)   (Special Thanks To)
 

Other

Hinterland (2008)   (Master Giant Killer)
 


Developer Biography

Before establishing Tilted Mill Entertainment in 2002, Chris led Sierra’s Impressions Games studio for two years as director of design and development, and one year as general manager, following two years as creative director and three as art director.

With over ten years of industry experience and a wide range of talents, Chris has played a key role in the development of more than 20 published titles. He brought a new dimension of worldwide success to Impressions’ unique city building games.

Over 1,000,000 gamers around the world enjoy games Chris personally designed; more than 4,000,000 enjoy those he played a major part in creating, including:

Last updated: Feb 05, 2005