Dennis RoseDeveloper BIO
Dennis became addicted to video games when he first saw the soft glowing vector lines of the original
Asteroids. Soon he moved on to bigger games, and it wasn't long before he hit rock bottom, working all day and spending all his money at the arcade all night. Fortunately Dennis is much better now. He is confronting his problem head on, by helping to create games that possessed his every waking moment. He finds this to be great therapy. Although he still plays games obsessively, at least now he gets paid for it. Dennis has a long list of therapeutic accomplishments, including:
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Games Credited
- SimCity Societies (2007), Electronic Arts, Inc.
- Caesar IV (2006), Sierra Entertainment, Inc.
- Immortal Cities: Children of the Nile (2004), Myelin Media, LLC
- Lords of the Realm III (2004), Sierra Entertainment, Inc.
- Poseidon: Zeus Official Expansion (2001), Sierra On-Line, Inc.
- Zeus: Master of Olympus (2000), Sierra On-Line, Inc.
- Pharaoh (1999), Sierra On-Line, Inc.
- Caesar III (1998), Sierra On-Line, Inc.
- Lords of Magic (Special Edition) (1998), Sierra On-Line, Inc.
- Lords of Magic (1997), Sierra On-Line, Inc.
- Lords of the Realm II: Siege Pack (1997), Sierra On-Line, Inc.
- Lords of the Realm II (1996), Sierra On-Line, Inc.
- Space Bucks (1996), Sierra On-Line, Inc.
- Breach 3 (1995), Impressions Games
- Brickbuster (1995), Impressions
- Powerhouse (1995), Impressions Games
- Front Lines (1994), Impressions
- Global Domination (1993), Impressions