John Schappert

Developer BIO

Since June 2007, John Schappert was Executive Vice President of two groups at Electronic Arts, Inc.: Central Development Services and Global Publishing. He didn't hold this position for long, as in August of the same year he became Corporate VP of LIVE, software and services at Microsoft.

Websites

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Games Credited
Command & Conquer 3: Tiberium Wars (2007), Electronic Arts, Inc.
Fight Night Round 2 (2005), Electronic Arts, Inc.
SSX on Tour (2005), Electronic Arts, Inc.
007: Everything or Nothing (2004), Electronic Arts, Inc.
Need for Speed Underground 2 (2004), Electronic Arts, Inc.
Def Jam: Vendetta (2003), Electronic Arts, Inc.
Need for Speed Underground (2003), Electronic Arts, Inc.
Madden NFL 2003 (2002), Electronic Arts, Inc.
Medal of Honor: Frontline (2002), Electronic Arts, Inc.
NASCAR Thunder 2003 (2002), Electronic Arts, Inc.
NHL 2002 (2002), Electronic Arts, Inc.
Ty the Tasmanian Tiger (2002), Electronic Arts, Inc.
Madden NFL 2002 (2001), Electronic Arts, Inc.
Madden NFL 2001 (2000), Electronic Arts, Inc.
Madden NFL 2000 (1999), Electronic Arts, Inc.
Madden NFL 99 (1998), Electronic Arts, Inc.
March Madness '98 (1998), Electronic Arts, Inc.
NCAA Football 99 (1998), Electronic Arts, Inc.
Madden Football 64 (1997), Electronic Arts, Inc.
Nuclear Strike (1997), Electronic Arts, Inc.
Madden NFL 97 (1996), Electronic Arts, Inc.
BattleTech: A Game of Armored Combat (1995), Activision, Inc.
Madden NFL 96 (1995), Electronic Arts, Inc.
NHL 96 (1995), Electronic Arts, Inc.
Star Trek: Starfleet Academy - Starship Bridge Simulator (1995), Interplay Productions, Inc.
WeaponLord (1995), Namco Hometek Inc.
Bill Walsh College Football (1994), Electronic Arts, Inc.
Lester the Unlikely (1994), DTMC, Inc.
Madden NFL '95 (1994), Electronic Arts, Inc.
Clay Fighter (1993), Interplay Productions, Inc.
Claymates (1993), Interplay Productions, Inc.
Madden NFL '94 (1993), Electronic Arts Ltd.
Desert Strike: Return to the Gulf (1992), Electronic Arts, Inc.
Taz-Mania (1992), Sunsoft of America
 

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