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John Schappert

Game Credits

Business

Dragon Age II (2011)   (Chief Operating Officer)
Dragon Age II (BioWare Signature Edition) (2011)   (Chief Operating Officer)
Mass Effect 2 (2011)   (Chief Operating Officer)
Army of Two: The 40th Day (2010)   (Management)
Dragon Age: Origins - Awakening (2010)   (COO)
Mass Effect 2 (2010)   (COO)
Mass Effect 2 (Collector's Edition) (2010)   (Chief Operating Officer)
Dragon Age: Origins (2009)   (COO)
Madden NFL 2003 (2002)   (Studio General Manager)
Madden NFL 2003 (2002)   (Studio General Manager)
NASCAR Thunder 2003 (2002)   (Studio General Manager)
Madden NFL 2002 (2001)   (Tiburon General Manager)
 

Production

NHL 2002 (2002)   (Tiburon General Manager)
Madden NFL 2002 (2001)   (Executive in Charge of Production)
Madden NFL 2000 (1999)   (Vice President Product Development)
Madden NFL 99 (1998)   (Executive in Charge of Development)
NCAA Football 99 (1998)   (Executive in Charge of Development)
Madden NFL 96 (1995)   (Project Leader)
Desert Strike: Return to the Gulf (1992)   (Studio General Manager)
 

Design

Madden Football 64 (1997)   (Executive Development Director)
Nuclear Strike (1997)   (Tiburon Entertainment - Executive Development Director)
 

Programming/Engineering

Madden NFL 97 (1996)   (Programming)
Madden NFL 95 (1994)   (Programming)
Bill Walsh College Football (1993)   (Programming by)
Claymates (1993)   (Technical Assistance)
Madden NFL '94 (1993)   (Lead Programmer)
Desert Strike: Return to the Gulf (1992)   (Programmed By)
 

Audio

Star Trek: Starfleet Academy - Starship Bridge Sim... (1995)   (SMSG 3.09i)
WeaponLord (1995)   (SMSG Sound Driver)
Clay Fighter: Tournament Edition (1994)   (Sound and Music Engine)
Lester the Unlikely (1994)   (Sound and Music Engine)
Bill Walsh College Football (1993)   (Sound and Music Engine by)
Clay Fighter (1993)   (Music and Sound Engine)
Madden NFL '94 (1993)   (Sound and Music Engine)
We're Back!: A Dinosaur's Story (1993)   (Music and Sound Engine)
Taz-Mania (1992)   (Sound and Music Drivers)
 

Customer/Technical Support

BattleTech: A Game of Armored Combat (1994)   (Technical Assistance)
 

Thanks

Medal of Honor (2010)   (To everyone at Electronic Arts for their support)
Halo 3: ODST (2009)   (Special Thanks)
Lips: Number One Hits (2009)   (Special Thanks)
Lips (2008)   (Special Thanks)
Command & Conquer 3: Tiberium Wars (2007)   (And to everyone at Electronic Arts for their support, especially)
Fight Night Round 3 (2006)   (Special Thanks)
NHL 07 (2006)   (Special Thanks)
Fight Night Round 2 (2005)   (Special Thanks)
SSX on Tour (2005)   (Special Thanks)
007: Everything or Nothing (2004)   (Special Thanks)
Need for Speed Underground 2 (2004)   (Special Thanks)
Tiger Woods PGA Tour (2004)   (Special Thanks)
Def Jam: Vendetta (2003)   (Special Thanks (EAC) )
Need for Speed Underground (2003)   (Special Thanks)
Medal of Honor: Frontline (2002)   (Special Thanks)
Ty the Tasmanian Tiger (2002)   (Special Thanks)
Madden NFL 2002 (2001)   (Special Thanks)
March Madness '98 (1998)   (Special Thanks)
NCAA Football 99 (1998)   (Special Thanks)
Madden NFL 97 (1996)   (Special Thanks)
Madden NFL 96 (1995)   (Special Thanks)
NHL 96 (1995)   (Special Thanks To)
Madden NFL 95 (1994)   (Special Thanks)
Madden NFL '94 (1993)   (Special Thanks)
 

Other

Dragon Age: Origins - Awakening (2010)   (President, Global Publishing)
Dragon Age: Origins (2009)   (President, Global Publishing)
Fable II Pub Games (2008)   (Corporate Vice President LIVE Services and Software)
Madden NFL 2001 (2000)   (ECP)
Clay Fighter: Tournament Edition (1994)   (The Posse)
Clay Fighter (1993)   (The Posse)
 


Developer Biography

John Schappert is currently with the social games developer Zynga. Previously he was Chief Operating Officer at Electronic Arts, Inc. until April 2011. Since June 2007, John Schappert was Executive Vice President of two groups at Electronic Arts: Central Development Services and Global Publishing. He didn't hold this position for long, as in August of the same year he became Corporate VP of LIVE, software and services at Microsoft. In 2009 he returned to Electronic Arts to replace COO John Pleasants who was hired away by Microsoft.

Schappert first joined Electronic Arts as a software engineer in 1991. He formed Tiburon Entertainment just three years later, where he helped develop games in the EA Sports line that included the Madden NFL and National Hockey League franchises. Tiburon was acquired by EA in 1998.

In 2002 Schappert moved on to the EA Burnaby Studio in British Columbia, where he oversaw the FIFA Soccer, NHL Hockey, and Need for Speed franchises, among others.

Last updated: May 06, 2011