What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Fernando del Ama Gonzalo

Game Credits

Design

Blade of Darkness (2001)   (Level Design)
Blade: The Edge of Darkness (Edicion Especial) (2001)   (Level Design)
 


Developer Biography

I started to work at Rebel Act in 1996. I had just finished my courses in the Architecture School in Madrid in those days. Then I heard about Blade. I had no experience with video games, but it wasn't any problem because we wanted to create something new; nothing like any videogame made before.

[Source: Blade Universe web site]

Last updated: Jun 17, 2004