|Blade of Darkness (2001)||(Level Design)|
|Blade: The Edge of Darkness (Edicion Especial) (2001)||(Level Design)|
I started to work at Rebel Act in 1996. I had just finished my courses in the Architecture School in Madrid in those days. Then I heard about Blade. I had no experience with video games, but it wasn't any problem because we wanted to create something new; nothing like any videogame made before.
[Source: Blade Universe web site]
Last updated: Jun 17, 2004