Luis Miguel Quijada Henares

Developer BIO

Before I joined RAS and came to Madrid I was finishing my Computer Science degree in Granada. I had not worked for any other commercial project before, but I had been working with many graphic design programs under different computers and O.S. I started working here because one of my friends (Manuel Ruiz) already worked here and told them about me.

I've been a fan of Synthetic Image contests and expositions such as Imagina or Sigraph for a long time, where I could admire the works of people or companies such as Pixar. The definitive interest in 3D art started when I saw the dinosaurs in Jurassic Park.

[Source: http://members.fortunecity.com/bladeuniverse/features/luismiguel.html]

Websites

  • Bigtruck's pages -- Bio of Luis Miguel at a Canadian fan website for the game
  • IMDb -- Luis Miguel Quijada Henares at IMDb

Games Credited
Clive Barker's Jericho (2007), Codemasters Software Company Limited, The
American McGee presents SCRAPLAND (2004), Enlight Interactive Inc.
Blade of Darkness (2001), Codemasters Software Company Limited, The
Blade: The Edge of Darkness (Edicion Especial) (2001), Friendware
 

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