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Luis Miguel Quijada Henares

Also Known As

  • Luis Miguel Quijada

Game Credits

Design

Castlevania: Lords of Shadow 2 (2014)   (Lead Game Design)
Castlevania: Lords of Shadow (2010)   (Lead Designer)
Clive Barker's Jericho (2007)   (Design)
American McGee presents SCRAPLAND (2004)   (Design Team)
 

Programming/Engineering

Blade of Darkness (2001)   (2D-/3D-Graphics)
 

Writers

Castlevania: Lords of Shadow (2010)   (Original Story)
 

Art/Graphics

Clive Barker's Jericho (2007)   (Character modellers)
American McGee presents SCRAPLAND (2004)   (Modelling)
Blade: The Edge of Darkness (Edicion Especial) (2001)   (2D-/3D-Graphics)
 

Thanks

Castlevania: Lords of Shadow - Mirror of Fate (2013)   (Thanks)
 


Developer Biography

Before I joined RAS and came to Madrid I was finishing my Computer Science degree in Granada. I had not worked for any other commercial project before, but I had been working with many graphic design programs under different computers and O.S. I started working here because one of my friends (Manuel Ruiz) already worked here and told them about me.

I've been a fan of Synthetic Image contests and expositions such as Imagina or Sigraph for a long time, where I could admire the works of people or companies such as Pixar. The definitive interest in 3D art started when I saw the dinosaurs in Jurassic Park.

[Source: http://members.fortunecity.com/bladeuniverse/features/luismiguel.html]

Last updated: Jun 17, 2004