How do you play retro games?

Garner Halloran

Game Credits

Design

Tom Clancy's Ghost Recon (2001)   (RSE Development Team )
Emperor of the Fading Suns (1996)   (Design)
 

Programming/Engineering

Tom Clancy's Rainbow Six: Lockdown (2006)   (Engineers)
Tom Clancy's Rainbow Six: Lockdown (2005)   (Engineers)
Tom Clancy's Ghost Recon (2001)   (Engineer)
Tom Clancy's Rainbow Six: Rogue Spear (2001)   (Additional Engineers)
Tom Clancy's Rainbow Six: Rogue Spear (1999)   (Additional Engineers)
Tom Clancy's Rainbow Six (1998)   (Additional Programming)
Tom Clancy's Ruthless.com (1998)   (Engineers)
Final Liberation: Warhammer Epic 40,000 (1997)   (Programming)
Emperor of the Fading Suns (1996)   (Lead Programming)
 

Video/Cinematics

Shadow Watch (2000)   (Engineering Team)
 

Quality Assurance

Deadly Rooms of Death (1996)   (Playtesting)
 

Thanks

Dominant Species (1998)   (Special Thanks)
 

Other

Fuse (2013)   (Insomniacs)
Ratchet & Clank: Full Frontal Assault (2012)   (Insomniacs)
Ratchet & Clank: All 4 One (2011)   (Insomniacs)
Resistance 3 (2011)   (Insomniacs)
Ratchet & Clank Future: A Crack in Time (2009)   (Insomniac Games Inc.)
 


Developer Biography

Garner started making games in 1995 and spent the bulk of his career at Red Storm Entertainment. He has worked on the Rainbow Six and Ghost Recon franchises as well as some lesser known titles. In late 2008 he signed onto Insomniac Games as a Tools and Tech Programmer to help them open up a brand new North Carolina studio.

Last updated: Mar 21, 2010