What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Jason Skiles

Game Credits

Design

NFL Blitz (1997)   (Design Team)
WWF WrestleMania (1995)   (Design)
 

Programming/Engineering

Jak and Daxter: The Lost Frontier (2009)   (Lead Engine Programmer)
Secret Agent Clank (2008)   (Lead Engine Programmer)
Ratchet & Clank: Size Matters (2007)   (Lead Engine Programmer)
Ratchet & Clank (2002)   (Programmer)
NBA Hoopz (2001)   (Programmers)
NBA Showtime: NBA on NBC (1999)   (Programmers)
NFL Blitz 2000 (1999)   (Programmers)
WWF WrestleMania (1995)   (Software)
 

Thanks

Mortal Kombat 3 (1995)   (Many Thanks Go to)
Ultimate Mortal Kombat 3 (1995)   (Many Thanks Go To)
Mortal Kombat II (1993)   (Special Thanks to)
 

Other

PlayStation All-Stars Battle Royale (2012)   (SuperBot Entertainment)
WWF WrestleMania (1995)   (Development)
 


Developer Biography

Jason Skiles was a Director of Technology at Knockabout Games, Inc. where he was responsible for setting the technology direction of the company. Skiles now appears to be with High Impact Games.

He is best known for leading the technical development of the original coin-op versions of NFL Blitz and Wrestlemania for Midway. Jason also worked on the PS2 title Ratchet & Clank for Insomniac Games.

Last updated: May 17, 2008