New MobyGoal! We're aiming for 1,500 well documented Arcade games.

Ian McGuiness

Also Known As

  • Ian McGuinness

Game Credits

Programming/Engineering

Ratchet & Clank Future: Tools of Destruction (2007)   (Game Test Engineers)
Grind Session (2000)   (Assistant Lead Analysts)
 

Quality Assurance

Ratchet & Clank Future: A Crack in Time (2009)   (Lead Quality Assurance Testers (America))
Resistance 2 (2008)   (Lead Quality Assurance Testers)
Resistance: Fall of Man (2006)   (Game Test Engineers)
Tourist Trophy: The Real Riding Simulator (2006)   (Game Test Engineers)
Pursuit Force (2005)   (Game Test Engineer)
Ratchet: Deadlocked (2005)   (Game Test Engineers)
WipEout Pure (2005)   (Game Test Engineers)
Ratchet & Clank: Up Your Arsenal (2004)   (Game Test Engineers)
Ratchet & Clank: Going Commando (2003)   (QA Leads)
Jak and Daxter: The Precursor Legacy (2001)   (Lead QA Analyst)
3Xtreme (1999)   (Testers)
CTR: Crash Team Racing (1999)   (Assistant Lead Analysts)
Gran Turismo 2 (1999)   (Game Analysts)
Speed Punks (1999)   (QA Analysts)
Blasto (1998)   (Test Analysts)
Crash Bandicoot: Warped (1998)   (Assistant Lead Analysts)
Legend of Legaia (1998)   (Analysts)
Armored Core (1997)   (Analysts)
Crash Bandicoot 2: Cortex Strikes Back (1997)   (Analysts)
Jersey Devil (1997)   (Testers )
Lose Your Marbles (1997)   (Testers)
Bug Too! (1996)   (Testers)
Emperor of the Fading Suns (1996)   (Playtesting)
Mr. Bones (1996)   (Testers)
Sonic 3D Blast (1996)   (Assistant Lead Tester (SOA))
Three Dirty Dwarves (1996)   (Testers)
X-Men: Mojo World (1996)   (Testers)
 

Other

Spyro the Dragon (1998)   (Analysers (SCEA))
 


Developer Biography

There is no biography on file for this developer.