|Dragon Ball Z: The Legacy of Goku (2002)||(Level Design)|
|Saints Row IV (2013)||(Studio Audio Director)|
|Saints Row: The Third (2011)||(Audio Lead)|
|Inca Tomb (2009)||(Additional Music)|
|Red Faction: Guerrilla (2009)||(Sound Design)|
|Saints Row 2 (2008)||(Sound Designers)|
|Clayside (2007)||(Music Composition)|
|Emerald Tale (2007)||(Sounds)|
|Box Blox Deluxe (2006)||(Sound)|
|Lady Cruncher (2006)||(Music)|
|Zodiac Tower (2006)||(Sound Design)|
|Project: Starfighter (2003)||(Music)|
|Cruncher in Mazeland (2002)||(Sound)|
|Dragon Ball Z: The Legacy of Goku (2002)||(Music)|
|3D Galaxy Fighters (1999)||(Music)|
|3D Alien Invasion (1998)||(Music)|
|3-D Frog Man (1998)||(Music)|
|3D Ms. Maze: Tropical Adventures (1998)||(Sound and Music)|
|Chain Reaction (1996)||(Sound Effects)|
Ariel started his game audio career working as a contract sound designer and composer for Webfoot Technologies, Inc when he was 16 years old. He was referred to Webfoot Technologies, Inc. by his colleague RaD Man of the ANSI art group ACiD. He went on to design sound and compose music to several DOS and early Windows games, including Tronic, Chain Reaction, 3D Maze Man, 3D Alien Invasion, 3D Cube Hopper, and 3D Galaxy Fighters.
Ariel worked for Webfoot in-house after Webfoot started work on their handheld Dragonball Z games for Game Boy Advance. Ariel fulfilled several roles on Dragonball Z: The Legacy of Goku for Game Boy Advance, including sound designer, composer, level designer and QA.
Ariel began working in-house for Volition, Inc. in 2007. He was credited as an audio designer on Saints Row 2 and Red Faction: Guerrilla, and was credited as audio lead on Saints Row: The Third.
Last updated: Jan 15, 2012