How do you play retro games?

Tom Niwinski

Game Credits

Programming/Engineering

Dead Rising 3 (2013)   (Technical Director - Gameplay)
Dead Rising 2: Off the Record (2011)   (Technical Director)
Dead Rising 2 (2010)   (Lead Missions Software Engineer)
Dead Rising 2: Case 0 (2010)   (Technical Directors)
NBA Street Homecourt (2007)   (Software Engineers)
FIFA Street 2 (2006)   (Additional Programming)
FIFA Soccer 06 (2005)   (Technical Director)
FIFA Soccer 2005 (2004)   (Programming Team)
FIFA Soccer 2004 (2003)   (Lead Programmers)
2002 FIFA World Cup (2002)   (Lead Programmers)
FIFA Soccer 2003 (2002)   (Lead Programmers)
FIFA 2001 (2000)   (Lead Programmers)
FIFA 2000: Major League Soccer (1999)   (Lead Programmers)
Grid Runner (1996)   (Additional Programming)
 

Technology

FIFA Soccer 06 (2005)   (Technical┬áDirector)
 

Thanks

FIFA World Cup: Germany 2006 (2006)   (Thanks)
 


Developer Biography

Started his career making games at Radical Entertainment, spent almost a decade at Electronic Arts and is currently killing zombies at Capcom Game Studio Vancouver. During the tenure, has had the opportunity to work on Grid Runner, FIFA 2000 to FIFA 06 (that's 9 different games or ~30 million copies), FIFA Street 2, RenderWare, NBA Street v4, Skate, BIGS 2, the Dead Rising franchise, and is currently conditioning his mind for L'Alpe d'Huez

Last updated: Aug 29, 2013