|EverQuest (2003)||(Associate Producers)|
|EverQuest: The Planes of Power (2002)||(Associate Producer)|
|EverQuest: The Shadows of Luclin (2001)||(Associate Producer)|
|EverQuest: The Scars of Velious (2000)||(Associate Producer)|
|EverQuest II: Desert of Flames (2005)||(Programming)|
|EverQuest II (2004)||(Programming)|
|EverQuest: The Ruins of Kunark (2000)||(Internet Relations Manager)|
Gordon Wrinn entered the gaming profession in December of 1999 as the Internet Relations Manager for EverQuest. After 9 months in that position, he was promoted to the role of Associate Producer on EverQuest expansions. Following several expansions, and fame in many online, print, TV, and movie media forums, he moved to be a programmer on EverQuest 2. He and two other programmers were responsible for roughly 90% of the gameplay code at the launch of EverQuest 2.
Though early in his career, he was fraught with troubles related to his lack of customer skills, his subsequent knowledge of economics, game theory, gamer psychology, and gaming in general is beyond reproach. There are few that can hold a candle to him in this regard.
Last updated: Sep 13, 2009