Tecmo, initially a supplier of cleaning equipment and now best known for Ninja Gaiden and Dead or Alive, was founded on this day in 1967!

John Podlasek

Game Credits

Production

Mortal Kombat: Armageddon (2006)   (Senior Producer)
Mortal Kombat: Unchained (2006)   (Producer)
Mortal Kombat: Shaolin Monks (2005)   (Additional Production Support)
Mortal Kombat: Deception (2004)   (Producer)
Mortal Kombat: Deadly Alliance (2002)   (Producer )
Arctic Thunder (2001)   (Producer)
Incubation: Time is Running Out (1997)   (Project Management)
Nickelodeon: Aaahh!!! Real Monsters (1995)   (Development Support Management for Viacom New Media)
Star Trek: Deep Space Nine - Harbinger (1995)   (Assistant Manager)
Beyond Shadowgate (1993)   (Quality Assurance)
 

Design

MTV's Beavis and Butt-Head (1994)   (VNM Creative Consultants)
 

Audio

Game, Net & Match! (1998)   (English voice recording)
The Settlers III (1998)   (Assistant Voice Direction)
Incubation: Time is Running Out (1997)   (Acting / Voiceovers)
 

Quality Assurance

Game, Net & Match! (1998)   (Debug Testing)
Incubation: Time is Running Out (1997)   (Playtesting)
Bugs Bunny Rabbit Rampage (1994)   (Quality Assurance)
Rocko's Modern Life: Spunky's Dangerous Day (1994)   (Quality Assurance)
Daffy Duck: The Marvin Missions (1993)   (Additional Testing)
Dracula Unleashed (1993)   (Testing)
 

Marketing

Game, Net & Match! (1998)   (Project Manager (US))
 

Public Relations

Congo: The Movie - Descent into Zinj (1995)   (Assistant Manager)
 

Creative Services

Game, Net & Match! (1998)   (Manual)
 

Support

Mortal Kombat: Unchained (2006)   (Additional Support)
Mortal Kombat: Shaolin Monks (2005)   (Additional Production Support)
MTV's Beavis and Butt-Head in Virtual Stupidity (1995)   (Assistant Manager)
Nickelodeon: Aaahh!!! Real Monsters (1995)   (Manager/Development Support)
Zoop (1995)   (Development Support)
MTV's Beavis and Butt-Head (1994)   (VNM Creative Consultants)
 

Thanks

Mortal Kombat vs. DC Universe (2008)   (Special Thanks)
John Woo presents Stranglehold (2007)   (Special Thanks)
Area-51 (2005)   (Special Thanks)
Blitz: The League (2005)   (Special Thanks)
Midway Arcade Treasures 2 (2004)   (Special Thanks)
Psi-Ops: The Mindgate Conspiracy (2004)   (Special Thanks)
Mortal Kombat: Tournament Edition (2003)   (Special Thanks)
Mortal Kombat: Deadly Alliance (2002)   (Special Thanks)
CART Fury: Championship Racing (2001)   (Special Thanks)
Cruis'n Exotica (2000)   (Special Thanks)
Phantom 2040 (1995)   (Special Thanks to)
Ultimate Mortal Kombat 3 (1995)   (Special Thanks)
 

Other

Psi-Ops: The Mindgate Conspiracy (2004)  
The Settlers II: Veni, Vidi, Vici (1996)   (US Team)
 


Developer Biography

John Podlasek started in the industry back in '89 for NEC's TurboGrafx-16 system. He did hotline phone work, then became the 'game software specialist' (fancy term for working in development and marketing). Decided not to join the short-lived T.T.I. / Turbo Duo company based in LA that started after NEC sold TG-16 to Hudson Soft, and stayed in Chicago to do freelance work for them.

After they went out of business he joined ICOM Simulations, which later became Viacom New Media. Did lots of testing, and then managed the internal testing group (software side). Started producing software in '95 with the Beavis & Butt-head trivia game, 'Wiener Takes All'. Viacom New Media was then closed by Viacom corporate in '97.

He then went to Blue Byte Software's U.S. office (which at the time was based out of Germany) in the Chicago suburbs. Worked on 'Incubation: Time is Running Out' which won a bunch of PC turn-based strategy game awards. Also worked on a 3D tennis game called, 'Game, Set, Match', and worked on the first 1/2 of Settlers 3. Blue Byte then moved their U.S. office down to Austin, TX, and he turned down the offer to relocate.

Then he worked at 3Com’s main Chicago office as a software consultant for about 7 months on their modem software. Decided to get back into entertainment software and went to TerraGlyph Interactive to do kid's titles. He worked with publisher Hasbro Interactive, and shipped a PC game called 'Clue Jr' on a tight deadline for them. Also did some work on a CatDog game that never materialized. TerraGlyph was then having financial issues (they closed a year later), so he left and went to Midway Games in 2000.

He's been at Midway now for 7 years now, and it's one of the best places he's worked. For the last 6 years he's worked as the producer on Mortal Kombat Deadly Alliance (‘02), Deception (‘04) and Armageddon (‘06). The titles have sold almost 7 million units worldwide, and been well received by fans and press.

Last updated: Feb 06, 2007