Christopher BretzDeveloper BIO
Christopher Bretz has spent fourteen years creating artwork and managing businesses in the video game and interactive entertainment industries.
He served as Art Director at
SEGA of America in San Francisco from 2008 to 2009. As part of his role, he reviewed new potential products, critiqued and advised the graphical quality of SEGA developers, created and enforced aesthetic standards, helped Product Development meet their goals, and coordinated with the marketing and creative services groups so SEGA games reach the market with, hopefully, a unified vision.
Previous to that he served as the Art Director and on the Executive staff of San Francisco based
Secret Level, developers of tools, technology and game titles for the console game market. He has worked in all aspects of the game industry's visual arts, from art direction and conception, interface design, 3d modeling and animation, and pipeline and tool development. Chris' work has been seen in titles published by
Nintendo,
THQ,
LucasArts,
Sony,
Ubisoft,
Atari, and of course, SEGA.
Chris was trained in classical illustration and graphic design at the Alberta College of Art and Design. He is a member and volunteer of the IGDA as well as the AIAS, and on the advisory board of PLAY!
Also Known As
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Games CreditedIron Man (2008), SEGA of America, Inc.
Magic: The Gathering - Battlegrounds (2003), Atari, Inc.
Star Wars: Jedi Starfighter (2002), LucasArts
Star Wars: Starfighter (2002), LucasArts Entertainment Company LLC
Unreal Tournament (2001), Infogrames, Inc.
Aidyn Chronicles: The First Mage (2000), THQ Inc.
The New Tetris (1999), Nintendo of America Inc.
Tetrisphere (1997), Nintendo of America Inc.