Also Known As
- Chris Bretz
|Contrast (2013)||(Additional Art)|
|Alpha Protocol (2010)||(Art Director)|
|The Conduit (2009)||(Art Director)|
|Golden Axe: Beast Rider (2008)||(Director of Art)|
|Iron Man (2008)||(Director of Art)|
|Magic: The Gathering - Battlegrounds (2003)||(Art Director)|
|Star Wars: Jedi Starfighter (2002)||(Lead Artist)|
|Star Wars: Starfighter (2001)||(Art Director)|
|Aidyn Chronicles: The First Mage (2000)||(Art Direction)|
|The New Tetris (1999)||(Lead Artist)|
|Unreal Tournament (1999)||(Lead Artist)|
|Tetrisphere (1997)||(Graphic Artist)|
|Golden Axe: Beast Rider (2008)||(Sega of America Special Thanks)|
Christopher Bretz has spent his career creating artwork and managing businesses in the video game and interactive entertainment industries. He shipped his first game for the Nintendo 64 in 1997.
He served as Art Director at SEGA of America in San Francisco from 2008 to 2009. As part of his role, he reviewed new potential products, critiqued and advised the graphical quality of SEGA developers, created and enforced aesthetic standards, helped Product Development meet their goals, and coordinated with the marketing and creative services groups so SEGA games reach the market with, hopefully, a unified vision.
Previous to that he served as the Art Director and on the Executive staff of San Francisco based Secret Level, developers of tools, technology and game titles for the console game market. He has worked in all aspects of the game industry's visual arts, from art direction and conception, interface design, 3d modeling and animation, and pipeline and tool development. Chris' work has been seen in titles published by Nintendo, THQ, LucasArts, Sony, Ubisoft, Atari, and of course, SEGA.
Chris was trained in classical illustration and graphic design at the Alberta College of Art and Design. He is a member and volunteer of the IGDA as well as the AIAS, and on the advisory board of PLAY!
Last updated: Feb 07, 2015