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Richard Cowgill

Game Credits

Production

Duke Nukem Forever (2011)   (Gearbox Sofware Is)
 

Design

Ravaged (2012)   (Level Design)
Borderlands (2009)   (Lead Level Designer)
Frontlines: Fuel of War (2008)   (Lead Level Designer)
Myth III: The Wolf Age (2001)   (Level Designer)
 

Art/Graphics

Battlefield 2 (2005)   (Art)
Baldur's Gate II: Shadows of Amn (2000)   (Additional Art)
 

Support

Borderlands 2 (2012)   (Gearbox Software wishes to acknowledge these individuals and studios that made development contributions to Borderlands 2)
 

Thanks

Activision Anthology (2002)   (Special Thanks)
Green Berets (2001)   (Special Thanks)
 

Other

Borderlands 2 (2012)   (Gearbox Software wishes to acknowledge these individuals and studios that made development contributions to Borderlands 2)
Duke Nukem Forever (2011)   (Gearbox Software Is)
 


Developer Biography

Richard Cowgill has been in the industry for about 10 years and worked for prominent publishers Electronic Arts, Take 2 and THQ. However some of the favorite games he's worked on have been on the fringe of this industry: action/adventure/horror game Abducted and later the Battlefield 1942 mod Desert Combat. To be sure, continuing the Myth series outside of Bungie and working on that big popular Battlefield 2 (designing levels for both of them) were good experiences.

He's worn many different hats in this industry and continues to do so today. He's frequently a Level Designer and 3D Artist (he's just as comfortable in 3DSMax as Worldcraft or Ued). On occasion he's been a Lead Designer and even a Tools Designer.

Last updated: Oct 22, 2009