Richard Cowgill

Game Credits

Production

Duke Nukem: Forever (2011)   (Gearbox Software Is)
 

Design

Ravaged (2012)   (Level Design)
Borderlands (2009)   (Lead Level Designer)
Frontlines: Fuel of War (2008)   (Lead Level Designer)
Myth III: The Wolf Age (2001)   (Level Designer)
 

Art/Graphics

Battlefield 2 (2005)   (Art)
Baldur's Gate II: Shadows of Amn (2000)   (Additional Art)
 

Thanks

Activision Anthology (2002)   (Special Thanks)
Green Berets (2001)   (Special Thanks)
 

Other

Borderlands 2 (2012)   (Gearbox Software wishes to acknowledge these individuals and studios that made development contributions to Borderlands 2)
Duke Nukem: Forever (2011)   (Gearbox Software Is)
 


Developer Biography

Richard Cowgill has been in the industry for about 10 years and worked for prominent publishers Electronic Arts, Take 2 and THQ. However some of the favorite games he's worked on have been on the fringe of this industry: action/adventure/horror game Abducted and later the Battlefield 1942 mod Desert Combat. To be sure, continuing the Myth series outside of Bungie and working on that big popular Battlefield 2 (designing levels for both of them) were good experiences.

He's worn many different hats in this industry and continues to do so today. He's frequently a Level Designer and 3D Artist (he's just as comfortable in 3DSMax as Worldcraft or Ued). On occasion he's been a Lead Designer and even a Tools Designer.

Last updated: Oct 22, 2009