|Ravaged (2012)||(Level Design)|
|Borderlands (2009)||(Level Designers)|
|Frontlines: Fuel of War (2008)||(Lead Level Designer)|
|Myth III: The Wolf Age (2001)||(Level Designer)|
|Battlefield 2 (2005)||(Art)|
|Baldur's Gate II: Shadows of Amn (2001)||(Additional Art)|
|Activision Anthology (2002)||(Special Thanks)|
|Green Berets (2001)||(Special Thanks)|
|Borderlands 2 (2014)||(Gearbox Software wishes to acknowledge these individuals and studios that made development contributions to Borderlands 2)|
|Borderlands 2 (2012)||(Gearbox Software wishes to acknowledge these individuals and studios that made development contributions to Borderlands 2)|
|Duke Nukem Forever (2011)||(Gearbox Software Is)|
|Aliens: Infestation (2011)||(Gearbox Software is)|
Richard Cowgill has been in the industry for about 10 years and worked for prominent publishers Electronic Arts, Take 2 and THQ. However some of the favorite games he's worked on have been on the fringe of this industry: action/adventure/horror game Abducted and later the Battlefield 1942 mod Desert Combat. To be sure, continuing the Myth series outside of Bungie and working on that big popular Battlefield 2 (designing levels for both of them) were good experiences.
He's worn many different hats in this industry and continues to do so today. He's frequently a Level Designer and 3D Artist (he's just as comfortable in 3DSMax as Worldcraft or Ued). On occasion he's been a Lead Designer and even a Tools Designer.
Last updated: Oct 22, 2009