Martin Edwards

Game Credits

Production

Dead Rising 3: Apocalypse Edition (2014)   (Director of Product Development)
Dead Rising 3 (2013)   (Director of Product Development)
 

Design

Commodore Format Power Pack 42 (1994)   (Game Design by)
 

Programming/Engineering

Marvel Nemesis: Rise of the Imperfects (2005)   (Technical Director)
MVP Baseball (2005)   (Technical Directors)
NBA Street Showdown (2005)   (Programming Team)
Tiger Woods PGA Tour (2005)   (Programming Team)
NBA Street Vol. 2 (2003)   (EAGL Rendering and Animation Engine)
007: Agent Under Fire (2002)   (EAGL Rendering Engine)
FIFA Soccer 2003 (2002)   (EAGL Rendering Engine)
NBA Street (2002)   (EAGL Rendering Engine)
Need for Speed: Hot Pursuit 2 (2002)   (EAGL RENDERING ENGINE)
NHL 2003 (2002)   (EAGL Rendering Engine)
Sled Storm (2002)   (EAGL Rendering Engine)
Triple Play 2002 (2002)   (EAGL Rendering Engine Team)
Triple Play Baseball (2001)   (EAGL Rendering Engine Team)
Shadow Man (1999)   (Vista 3D Engine)
College Slam (1996)   (Programming)
Frank Thomas Big Hurt Baseball (1995)   (Additional Programming)
Math Blaster: Episode One - In Search of Spot (1994)   (Programming)
Cliffhanger (1993)   (Programming By)
Blue Angels: Formation Flight Simulation (1989)   (Programming by)
Rack 'Em (1988)   (Programmed by)
Serve & Volley (1988)   (Assistants)
 

Art/Graphics

Commodore Format Power Pack 42 (1994)   (Graphics by)
 

Audio

Conspiracy: Weapons of Mass Destruction (2005)   (Audio)
Formula Challenge (2005)   (Music by)
Commodore Format Power Pack 42 (1994)   (SFX by)
 

Technology

Madden NFL 06 (2005)   (Additional Technology Direction)
FIFA Soccer 2003 (2002)   (EAGL Rendering Engine)
 

Thanks

Need for Speed: Underground 2 (2005)   (Special Thanks)
Blue Angels: Formation Flight Simulation (1989)   (Pilot's List)
 

Other

Madden NFL 09 (2008)   (Technical Director:)
 


Developer Biography

There is no biography on file for this developer.